Find the full Helldivers 2 update 1.001.100 patch notes from September 17, 2024, including big changes to armor and health as well as many weapons.
Arrowhead has released a major update for Helldivers 2 on September 17, 2024, with patch 1.001.100, containing sweeping changes to concepts like anti-tank weapons, armor values, health, and armor penetration.
A rework to gas mechanics is included as well to prepare for Changes have been made to “improve the effectiveness of weapons such as the Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle against heavily armored enemies.” The developers hope that this will make fighting the Terminids – especially Chargers and Bile Titans – more fun, as a wider variety of weapons should now be viable for these missions. Similar adjustments have been made to Automaton units such as Hulks. Devastators as well as Gunships won’t be as accurate with their missiles anymore and only carry a limited supply of ammunition, making fights against them less frustrating. Furthermore, Helldivers themselves will be less vulnerable to headshots, but take more damage to other parts of their bodies – this is supposed to bring more consistency to how players suffer damage and reduce RNG while keeping up difficulty.Previously, partial damage dealt 50% of full damage, which we found to be overly punishing and reduced effectiveness too much, leading to an excessive reliance on high armor penetration weapons. We’ve now increased partial damage to 65% of full damage to address this issue. The Helldiver now takes less damage from headshots, which previously dealt 100% extra damage but now inflict only 50% extra damage. Damage from hits to other body parts has been slightly increased depending on the area hit. This adjustment aims to normalize overall damage while maintaining detailed damage zones, reducing spike damage.Stagger force increased from 10 to 15Durable damage increased from 5 to 7Number of mags reduced from 10 to 6. The number of mags have been reduced due to larger magazine capacityNow comes with an extended magazine which holds 16 shellsShrapnel is back! We heard your feedback and re-introduced the shrapnel. We have replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot.Durable damage increased from 14 to 50Dedicated anti-tank weapons like the Recoilless Rifle, Quasar, Commando, Expendable Anti-Tank, SPEAR, and Patriot Exosuit rockets have all received significant damage boosts to enhance their effectiveness.Strong and Reliable: The Recoilless Rifle and SPEAR can afford to be less accurate when firing at armored targets since most hits will eliminate enemies the size of a Charger Strong: The Expendable Anti-Tank and Quasar are highly effective, often killing targets with a single hit to a weak spot; otherwise, two solid shots will handle a Charger, or one shot for a Hulk Less Strong: The Commando and Patriot Exosuit Rockets typically require 1-3 shots to take down a Charger or Hulk, depending on your aimDurable damage increased from 60 to 225Durable damage increased from 135 to 180Stagger force increased from 20 to 25Demolition strength against structures has been reduced; it can no longer destroy Automaton Fabricators in a single shot. However, since the fabricators now have health, it can still take them out with two shotsIncreased armor penetration from 3 to 4Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies. The goal with this change is to have the Stratagems on a similar or higher power level than before. In addition to that, we have made the following changes as well.Stagger force increased from 20 to 25Rate of fire on its weapons increased from 125 to 175We are reworking the gas gameplay mechanics to become more crowd control focused in preparation for the Chemical Agents Warbond The gas effect has been reworked to cause blindness and confuse enemies and Helldivers alike at the expense of reduced damage over timeThe Galactic War map can now display the location of strategically important assets. This will make it much easier for the Helldivers to take them into consideration when deciding on their next move.Players can now equip up to four emotes in the armory and access them using the new Emote Wheel feature by holding the Emote button. Additional separate key binding options are available for the Emote Wheel in the settings.Automaton Fabricators now have health and armor in addition to their existing destruction system. This means that while many high armor penetration weapons can still destroy them, it may take multiple hits to do so, depending on the weapon usedHead health reduced from 150 to 125Devastators now flinch when hit, causing their aim to worsen, similar to the Conscripts. The intent is to make them easier to manage if you keep applying damageNow has a limited number of rockets, and you can see them disappear when they are spentGunships now have a limited amount of rocketsThe belly armor reduced from 4 to 2 A damage multiplier has been added to the Charger's exposed flesh of the main body, now dealing 300% damageIntroduced a separate belly health pool once the outer belly layer has been destroyedPreviously the Impaler could only retract its tentacles once during its entire lifetime when threatened, now it can do it several times Its tentacles pursue you over a shorter distance from the impaler and prioritize players nearer to the impalerThe Intense Heat and Extreme Cold modifiers are no longer static throughout the entire mission, and may now change based on time of day or different weather conditions Some desert planets will now only have the Intense Heat modifier active during the day. This means that during night the planet will either have no modifier, or in some cases have the Extreme Cold modifier Arid planets will now only have the Intense Heat modifier active during fire tornado stormsFixed per weapon aim mode not saving correctly - NOTE: This patch will clear all the saved aim modes but everything should work correctly afterwardsFixed a crash caused by players with unique skins timing outFixed a crash caused by players leaving the game shortly after being reinforced while using unique hellpod skinsFixed a crash when interacting with the galactic war hologramFixed a crash that could happen when you were participating in a secondary objective Fixes crash when booting the game on PS5 with an unsupported systems language Fixed a potential crash when other players were leaving the gameYou should no longer crash when interacting with the Galactic War Map when an update is required Fixed a rare crash which could occur when joining a game session which has cycled through at least 32 unique playersFixed an issue where already joined players would be getting kicked when other players join the game Fixed a bug where closing Steam overlay in the middle of the super credits purchase would stay in a broken state for any purchase after that Fixed soft-lock during mission summary if the host left the gameEnemies can no longer shoot generators from spawn points or from far awayAdded more protection for the generators to prevent enemies shooting them from far awayConduct Geological Survey Objective Fixed issue in “Conduct Geological Survey” mission in which the Seismic Probe could become inoperable if a player called it in and left the game or disconnectedFixed Impaler's tentacles not being pingable The three following instances have been largely resolved, and the issues are now mostly fixed. Although rare occurrences may still happen with the Impaler in exceptional cases, they should be significantly less common. Fixed a bug where standing near the Impaler's head during the tentacle retraction could cause Helldivers to be launched high into the air Fixed a bug where tentacles spawning beneath players could occasionally launch Helldivers into the air Fixed a bug where the Impaler’s tentacles could sometimes launch the Exosuits into the air when the player was insideFixed issue where Bile Titans may sometimes not take damage to the headFixed cases where the Hive Breaker drill might become inaccessible after being called in Fixed bug where multiple confidential data pickups could spawn in the same stronghold when only one is intendedFixed intro cinematic missing audio in GermanFixed a bug where sometimes prerequisite objectives would be shown above the primary objective in the HUD Fixed broken menus when opening the main menu right before entering the Hellpod Fixed Eagle payloads sometimes not blowing up in swamp biomeFixed time-outed players still visible on the UI with the white player colorFixed Reinforced Scout Strider showing the wrong nameFixed a bug where some of the stratagems did not have data being shown in the LoadoutFixed issue of drill objective floating in air when hot joining an ongoing 'Nuke Nursery' missionFixed player names not showing on ship after a missionFixed unexploded Hellbombs on the terrain not being pingableFixed 'Failed to Extract' text incorrectly shown when extracting with the shuttle scene Solved the issue where the player will not unlock the new difficulties after fulfilling the requirements for itFixed other players helldivers showing over the weapons/armors when they are joining and the player is selecting equipment selection in Loadout Fixed a bug when starting the mission even if exiting loadout. Going back to the briefing screen will now unready the playerPinged enemies and objects now display correctly after changing language Fixed stratagem canceling purchase experience where moving mouse up and releasing the mouse button would not stop filling the button and the purchase process Fixed an issue in our ragdoll optimizations where the wrong collision filters were used for some physics actors, leading to queries hitting unintended shapes Fixed a bug in our ragdoll optimization code which caused some explosion types to deal incorrect damageFixed issue where it scrolled down/up 2 Warbonds in the Acquisitions menu when scrolling with the left controller stick Fixed motion controls while aiming when the "Motion Sensor Enable Mode" option is set to "Aiming" regardless of Aim input typeFixed no final ready up sound played when rejoining a mission Map markers on objectives will follow the objective if it changes position, as in the case of SSSD drives Fixed issue where the player can throw an unlimited amount of grenades/throwing knives after diving into shallow water while holding and then throwing the last throwable Fixed another issue where players could be stuck holding the stratagem ball if they open the stratagem menu directly after the previous actionFixed aim position misalignments that happen from repeatedly entering and exiting ADS Fixed displayed incendiary mines icon and anti-tank mine label when the mine racks for these stratagems were marked/pingedFixed a bug that allowed players to bypass heat build-up for both the Scythe and Sickle when switching weapons during their reload animationsFixed an issue where you could find several Confidential Data assets in Fortress locationsImproved error reporting on the splash screen to provide better supportFixed Automaton projectiles clipping through assetsFixed some assets bouncing flamethrower flames backFixed extraction timer not showing in landing beacon when mission time is over Fixed health not synced correctly after the duration of stim heal Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg
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