‘Deadlock’ Patch Notes Bring Major Bebop Nerfs

Hyper Beam News

‘Deadlock’ Patch Notes Bring Major Bebop Nerfs
DeadlockBebopBebop Nerf
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Mike Stubbs is a UK based reporter who covers esports, competitive games and the creator economy. He has over 10 years experience writing for major publications around the world and has written for Forbes.com since 2017. He also runs Editory, an editorial and content agency in the entertainment and Web3 space.

, which launched overnight, only features eight changes, but six of them are targeted at Bebop and all of them are significant nerfs. You can see all the Bebop changes below, but in simple terms pretty much everything that his ultimate can do has been nerfed, from cooldown to damage and slow.

His Hyper Beam cooldown has gone up by 13 seconds while its duration at level one has gone down by eight, meaning the uptime is now significantly less. The slow has been given a 10% drop, and the DPS has been dropped by 15. So in simple terms, all those ultimate focused builds are now pretty useless.

The nerf hammer has been thrown at Bebop so hard because the last patch, from earlier in the week, buffed him a little too much. After being a slightly underwhelming hero in, especially when you focused on using his big laser beam ultimate. He was so powerful that you’d see someone play him in almost every match, which is obviously not ideal, when it comes to balance., McGinnis gets a tiny buff to Medicinal Specter, with its radius spirit power being reduced from 0.07 to 0.

While this isn’t a major patch, it is interesting that Valve has released a patch that is all nerfs. Inyesterday, it’s rare that we see a patch that is only nerfs, even if it is designed to take down some of the top heroes in the current meta. However, this could just be something that we see during this early testing phase ofHyper Beam end radius reduced from 5m to 4mForbes Community Guidelines

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