Read the full Deadlock patch notes here.
the full patch notes for the latest Deadlock update, revealing matchmaking becoming open 24/7 in every region. Devs are also looking to punish players who abandon matches by placing them in "low priority queues" as part of a new behavior system.
This could help with players whoNeutral Camps are now represented by a highlight glow on the buildings they are located within. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games to be able to return to using matchmaking normally. Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.Abandon Match dialog is now more clear about consequences of leavingBounce Pad visuals have been replaced with a wind fan . The effects also indicate the travel path.Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state. The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors mergedAdded a slider for Double Tap Alternate Cast timingChanges to Scoreboard and Extra Info Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings. Scoreboard :Enables cursor modeDisplays ScoreboardDisplays Damage SummaryAllows minimap ping and draw Extra Info :No longer enables cursor modeQuick-upgrade Abilities each of these can be individually remappedCan now more easily map ALT as an Alternate Cast buttonDisplays extra information on HUD - we plan to expand upon this in future updatesGame now automatically starts preloading the map once the client is launched, to help reduce load time for most usersAdded a console command to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.Adjusted Midboss low health roar sound to be more distinct from spawn soundRemoved Pause limit for hero testing, coop bot matches, and the tutorialFixed friends menu scrolling up automatically when it shouldn'tSeven's Static Charge effects improvement to make the boundary more clearMelee troopers no longer play swipe effect Updated Ice Dome to fix some performance related issuesImproved clarity for Seven casting and channeling soundsMinor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noiseChanged open mic audio settings to allow open mic to opt in to team chat or party chatLowered gun arm during Abram's jump animation to not obscure reticleLady Geist Blood bomb revisions to improve visibility in team fightsDistance field shadows and AO no longer visible behind cosmic veilsOrbs now favor the claimer rather than the denier when both impact within a very narrow window of each otherAll ability and item cooldowns increased by 6% globallyT4 Items Cost reduced from 6300 to 6200Wall Jump launch angle can now be steered a bit moreSouls from bosses now appear much more spread outMid Boss warning now happens at 60% instead of 50%Successful Parry CD reduced from 0.5s to 0.25sFixed multiple heroes getting the power-up bonus by standing on top of it before spawnsHigh-Velocity Mag: Weapon Damage reduced from 14% to 12%Restorative Shot: Healing from troopers increased from 10 to 15Rapid Rounds: Fire Rate reduced from 12% to 9%Mystic Shot: Spirit damage now considers bullet falloffLong Range: Bullet Shield increased from +90 to +140Melee Charge: Passive now has a 8s cooldownMelee Charge: Now gives a UI indication when reload procsFleetfoot: Active move speed reduced from 4 to 3Warpstone: Range reduced from 13m to 11mHunter's Aura: Bullet Resist reduction reduced from -10% to -9%Alchemical Fire: Spirit Power increased from +7 to +11Lucky Shot: Bonus Damage increased from 80% to 90%Healing Rite: Now grants +3 Spirit PowerHealth Nova: Now grants +4 Spirit PowerDivine Barrier: Bullet Shield shield reduced from 300 to 260Rescue Beam: Heal reduced from 30% to 26%Fortitude: Lane troopers do not reset the passive regen timerMetal Skin: Cooldown reduced from 22s to 20sColossus: Radius increased from 10m to 12mPhantom Strike: Spirit Power scaling reduced from 2 to 1Spirit Strike: Melee damage reduced from 15% to 12%Spirit Strike: Spirit Shield reduced from 100 to 80Mystic Reach: Ability Range increased from 15% to 16%Ammo Scavenger: Neutral kills now count as a soul captureWithering Whip: Fire Rate slow increased from 30% to 40%Surge of Power: Imbued ability now grants +10% Fire Rate when used Improved Burst: Damage reduced from 10% of Max HP to 9%Torment Pulse: Health increased from +125 to +140Fixed Seismic Impact getting stuck on ceilings like in the mid boss roomShoulder Charge stun time reduced from 1s to 0.85sCan now keep firing if he jumps and his laser is already warmed upHook range reduced from 35m to 30m Hyper Beam now does splash damage around a 5m area the beam connects to on the ground Rejuvenating Aurora T3 reduced from 4% to 3.8%Quantum Entanglement cooldown increased from 11s to 12sFixed Guided Owl doing damage through buildingsRain of Arrows T2 Weapon Damage reduced from +7 to +5Guided Owl cooldown increased from 110s to 120sFlame Dash slow resistance increased from 30% to 50%Air Drop silence and slow debuff duration reduced from 4.5s to 4sArctic Beam movement slow reduced from 80% to 70%No One Should Pick These Deadlock HeroesFixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others Ground Strike Damage spirit scaling increased from 0.78 to 0.85Medicinal Spectre radius reduced from 6m to 5mCan no longer wall jump from Spectral WallHeavy Barrage spirit scaling increased from 0.3 to 0.35Combo T2 reduced from +1s to +0.75sBarrage amp per stack reduced from 7% to 6%Added a brief lockout period on Flying Cloak to prevent accidental double clicksHeadshot reduction increased from 25% to 35%Storm Cloud cooldown reduced from 180s to 140sFixed issues with Serrated Knives hitting targets behind wallsBloodletting Deferred Damage Cleared reduced from 50% to 40%Killing Blow T2 now also increases Rage Amp by +5%Assassinate bonus gold is now shared with assistersCrow Familiar impact damage spirit scaling reduced from 1 to 0.8You can now use stamina while flying to get an impulse in the facing directionAssassinate now does 20% more damage when getting a headshotPuddle punch now telegraphs an effect before it formsGoo Ball turn rate improved a bitAlchemical Flask debuff duration reduced from 7s to 6sYou gain 50% bullet resistance during the 2s ult channelCard Trick card projectiles spawn above the reticle rather than on the left sideGrapple post cast duration reduced from 0.5 to 0.2Shadow Transformation bullet and spirit resistance reduced from 55% to 40% Added connections from the Shop to the front of the Department Store and the New York Oracle buildingsAdded a cover barrier in front of the opening with the veilAdded an overhang below the Patron positionReplaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roofRaised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy ClubChanged collision on the shelves inside the Armory and Warehouse to improve shooting through themRemoved some duplicate models, lights and geometryFixed rooftop details not aligned to the new height of the rooftopsOlivia is a long-time esports journalist and editor who covers just about every game but has a deep love for the FGC. Her goal is to find community-driven stories that bring a new perspective to the esports scene. In the past, she has worked for Team Liquid, Rogue, Inven Global, Dot Esports, Upcomer, and more. Outside of esports, Olivia enjoys Kirby, Pokemon TCG, Fallout, and writing science fiction. She can be found trying out new foods, traveling, or hanging out with her two orange cats. Fun fact: Olivia can do some video game and cartoon impressions!
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