China is testing humanoid robots in tea production as part of preparations for the 2026 World Humanoid Robot Games.
Humanoid robots have moved from lab demos to running tracks and now into tea fields in China as teams participating in the 2026 World Humanoid Robot Games began a real-world robotics challenge in Fujian Province’s tea-growing region.
The first leg of the “Energy Transfer” relay for the 2026 World Humanoid Robot Games officially started on May 10 in Fuding, Fujian, one of China’s most important white tea- producing areas. Instead of a controlled test environment, robot teams were deployed directly in tea plantations and processing facilities, where they worked alongside local tea masters throughout the white tea production cycle.
The challenge required humanoid robots to identify and pluck tea leaves, carry loads across uneven mountain terrain, spread leaves for sun-drying, and participate in subsequent processing stages, including roasting and pressing tea cakes. According to, the exercise was designed as a real-world field test to gather data for general-purpose artificial intelligence and embodied AI systems. The environment presented challenges rarely seen in usual robotics testing environments.
Steep hillsides and rough terrain tested balance and mobility, differences in leaf shapes and maturity levels challenged visual recognition systems, while delicate harvesting tasks pushed the dexterity limits of robotic hands. The tea challenge is one of the real-world activities organized as part of the 2026 World Humanoid Robot Games. The event follows the inaugural edition held in 2 025 and formspart of China’s broader effort to evaluate humanoid robots beyond demonstration environments.
The first Games attracted 280 teams and more than 500 humanoid robots from 16 countries.that the second edition will include 32 events split into two major categories. Competitive events and scenario-based contests. The competitive section contains 26 events across nine disciplines, including athletics, football, gymnastics, weightlifting, martial arts, dance competitions, tug-of-war, and pitch-pot, a traditional Chinese precision game. , emergency response, hospitals, and retail environments.
Organizers also stated that these challenges are increasingly shifting from simulated venues to real operational settings to push robots toward practical applications. Tea plantations present a very different problem. Terrain is irregular, objects vary naturally, lighting changes continuously, and tasks require both mobility and fine manipulation. Unlike factory-produced products, tea leaves differ in size, position, and ripeness.
Tea plantations present a very different problem. Terrain is irregular, objects vary naturally, lighting changes continuously, and tasks require both mobility and fine manipulation. Unlike factory-produced products, tea leaves differ in size, position, and ripeness. The tea challenge also appears intended to accelerate data collection and iterative training while testing whether humanoid robots can function in environments closer to everyday human work.
Rather than showing off speed or isolated technical capability, the exercise focuses on adaptability. An area widely viewed as one of the major hurdles for humanoid robots moving into real-world use. AI and Robotics
Agriculture AI Artificial Intelligence Automation China Embodied AI Fujian General Purpose AI Human Robot Interaction Humanoid Humanoid Robots Robot Games Robotics Robots Tea Tea Harvesting White Tea World Humanoid Robot Games
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