How Fear the Spotlight became Blumhouse's first video game

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How Fear the Spotlight became Blumhouse's first video game
BlumhouseBryan SinghFear The Spotlight
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Jessica has written for online outlets since 2008, and she joined Engadget in 2015 after four years as senior reporter at Joystiq. As Engadget’s primary video game editor, her work spans reviews, interviews with prominent developers, in-depth articles about indie creators, and videos on industry trends.

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“Zach found it, and he and Louise Blain sat down and played it together and were like, oh my gosh, this is exactly the kind of game that we want to be publishing, this is really great. Let's reach out to them and see, do they need any help? Is there something here that we can work together on?” “They were excited about the idea, but then they also offered more time,” Singh said. “They asked, what would you do if you had an extra year to work on it?”“We had never really considered a significant addition to the game before that,” Singh said. “And we also had what we thought was a finished game that we were really proud of. So it was really, really difficult to figure out how to add to a thing that we felt was finished; we didn't want to ruin it.

Singh continued the thread, saying, “I think the home-life stuff — we bond over a lot of our shared experience, which is also represented in the game. Families are complicated, family structures. Having a father that's not present in your life, or the loss of a very close family member, it just changes you and affects you. Those are just pulled from our lives.”

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