Find the full Helldivers 2 update 1.001.104 patch notes ending the 60-day action plan developer Arrowhead committed to.
Arrowhead has released the final Helldivers 2 update of the 60-day action plan it committed to two months ago in response to community uproar over the way it was balancing the game. In Patch 1.001.104, which was released on PC and PS5 on October 15, 2024, the developers delivered further weapon and gameplay adjustments designed to make the game more fun as opposed to balancing the numbers.
Over the course of the program, the developers adjusted over 70 weapons and stratagems as well as rebalancing enemy armor and health values to go along with these changes. Arrowhead also committed to sending out regular play surveys in the future to keep tabs on player feedback and wishes.Removed ricochets from Orbital Stratagem projectiles, Eagle-1 bombs and FAF-14 Spear missilesHelldiver armor tweaks, both Heavy and Light armor are now more effectiveStratagems and Weapon tag description updates, they now show more information and are also categorizedArmor penetration 3 is classified as Medium armor penetratingWe’ve standardized the behavior of Plasma projectiles, which previously had varying characteristics in how they traveled through the air. Now, all Plasma projectiles experience high drag, causing them to slow down faster. However, each plasma weapon still fires projectiles at different speeds and calibers, so their effective ranges will remain distinct. For most weapons, this change won’t be very noticeable With the SG-8P Punisher Plasma you’ll see a less pronounced arc in its projectile path. Instead, it will start off faster and lose speed more rapidly, keeping its effective range about the sameMinimum charge of 0.1 sec gives a 50% damage multiplierMaximum charge projectile damage increased from 100 to 200Maximum charge explosion damage increased from 150 to 300Minimum charge : Inner radius 1m, outer radius 2m, explosion damage 75Increased magazine capacity from 30 to 45Armor penetration increased from 2 to 3Projectile damage increased from 175 to 200 New weapon function: Programmable ammunition now allows you to switch between normal and and flak projectilesNew weapon function: Programmable ammunition now allows you to switch between normal projectiles and High Explosive rounds High Explosive rounds have a larger explosion radius, deal more explosion damage, less projectile damage and are less effective against tanksMG-206 Heavy Machine GunMagazine capacity increased from 30 to 45Activate: The drone leaves the backpack and starts to perform its tasksCooldown reduced from 120 to 90 secCooldown reduced from 180 to 150 secCooldown reduced from 180 to 150 secMD-17 Anti Tank MinesWe are working on changes to the Anti-Personnel and Incendiary Mines, however we are not yet happy with the fixes, as we feel they introduced too many new problems. We will continue working on these changes and include them in a future patchRadius increased from 8 to 15mPreviously, once the mission was completed but before extraction, we significantly increased patrol spawns across the entire map. Now, the increased patrol spawns are concentrated around the extraction site, with more patrols appearing the closer you are to it. This change should make patrol spawning feel more logical and reduce the penalty for players who complete the mission but still want to explore the map or collect samples. Please let us know if you still experience issues with the patrol spawning!Some enemies were able to shoot at you without needing proper line of sight, which caused them to fire into or through walls, track you even when hidden, and ignore smoke effects. We've addressed these issues, so now you should be able to use stealth more effectively against the Automatons, and they won’t be able to shoot through walls or see you when they shouldn’t. Please let us know if you still encounter issues like these!Normal small projectiles damage reduced from 40 to 35, used by enemies like the Devastators, Emplacements and ConscriptsIn response to their disapproval of a newly installed cannon on the Automaton Hulk Bruisers, Super Earth High Command sent a crack commando to sabotage their production facilities. The skilled operative promptly escaped into the shadows after completing their mission. Today, still wanted by the Automatons, they survive as a soldier of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can enlist… John HelldiverFront armor reduced from 6 to 5, our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 150% damage to the Tank's main healthThe rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 200% damage to the Tank's main healthSome enemies were able to shoot at you without needing proper line of sight, which caused them to fire into or through walls, track you even when hidden, and ignore smoke effects Patrol Spawning should now feel more logical and reduce the penalty for players who complete the mission but still want to explore the map or collect samplesFixed crash that could occur when getting knock backed while wearing the energy shield backpackThese are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.Top Priority:Players may not receive Friend Requests sent from another platformSocial menu is stuck on ‘Please Wait Democratically’ for some playersPlayers are unable to shoot properly while in the air using a jetpackSome Eagle Stratagems may not drop when deployed on a swamp planetPelican-1 may sometimes be launched away if hit with an impaler tentacleHigh damage weapons will not detonate hellbombs already present on the mapMarco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg
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