The Walking Dead’s VR game turned me into zombie mincemeat | Digital Trends

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The Walking Dead’s VR game turned me into zombie mincemeat | Digital Trends
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I got cocky before demoing TheWalkingDead: Saints & Sinners – Chapter 2: Retribution at Gamescom. I quickly paid for my zombie hubris.

When I entered Skybound Interactive’s press room at Gamescom, the developers on staff asked how familiar I was with VR games. I apparently claimed that while I’d never played The Walking Dead: Saints & Sinners, I would have no trouble picking up Chapter 2. I say “apparently” because I soon swallowed those words faster than a zombie chowing down on some delicious brains.

The Walking Dead: Saints and Sinners Ch2 Retribution - PlayStation State of Play Trailer Preparation is everything The Walking Dead: Saints & Sinners – Chapter 2: Retribution ratchets up the scale and intensity of the first game in some key ways. For one, it takes place in a more sprawling world as players are placed in New Orleans’ French Quarter. The game promises to give players more freedom to explore the city and tackle objectives in the order they see fit.

I don’t think you can blame me, though, when Retribution includes so many fun toys to raise hell with. For instance, I came across a bow and arrow lying in a tight hallway. After equipping a laser sight to it, a developer informed me that I didn’t just have access to regular arrows but explosive ones too. He was about to say that I should probably wait to use them when there’s more open space, but before he could finish that sentence, I shot one at a zombie point blank, killing us both.

In all of those encounters, I died like a buffoon. It wasn’t until I actually stopped and met the game on its terms that I started to survive. In one moment, I crawled through an air duct and found some zombies clustered together on the other side. Instead of jumping down and going full Leroy Jenkins, I equipped my explosive arrow and shot it at the pack. I waited as more zombies tumbled into the room from the floors above, another new feature in Retribution.

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