Preview: ‘The Walking Dead’ VR game shows off sequel’s improvements

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Preview: ‘The Walking Dead’ VR game shows off sequel’s improvements
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The Tourist will have new weapons and abilities as players explore a zombified French Quarter in New Orleans in “The Walking Dead: Saints and Sinners — Chapter 2: Retribution”

is a rarity. It’s not only one of the better games in the franchise, it has been one of the more successful virtual reality games period. Part of that success should be credited to the compelling survival gameplay and the choices that players make. The idea of hard decisions mirrors some of the challenges that Rick Grimes and company made in the series.

Interestingly enough Skydance Interactive said the project can be a completely standalone game, but it’s obviously better if players experienced the first one. They’ll know returning characters and the general situation in the city. As the sequel is now, it starts on Day 70. The Tower’s presence has increased, and as players move closer to the enormous building, the enemies in New Orleans become tougher.

In “Retribution,” Skydance Interactive takes players to the French Quarter, and learning from the first game, the developers emphasized larger more vertical maps full of nooks and crannies to explore. The idea for more elaborate environments creates more opportunities to approach encounters. That’s all fine and good, but the star of the “Retribution” demo was the chainsaw. Yes, the Tourist has access to the effective melee weapon. Skydance Interactive said it incorporated a lot of haptic feedback to make players feel that they have the thrumming machine in hand. Players will also feel the chunk of the weapon tear through zombies.

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