Starfield Players Warn Against Fast Travel As It Skips Immersive Content

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Starfield Players Warn Against Fast Travel As It Skips Immersive Content
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One Starfield player has shared that their experience with the game has been so much better since they stopped teleporting to planets.

The heart of this post is a plea for players to enjoy what they’ve been enjoying the entire time. “This allows for all the random encounters in space to occur and honestly some of the best stuff I’ve experienced in the game has been because of this shift in play style.”

During our time with Starfield, we’ve experienced many random encounters in space, such as strangers asking us to, and they all add to making the game feel like a fully established universe. It’s not that they’re obviously better than similar encounters in other Bethesda RPGs, they just add to the world in the same way.

Some of the comments on this post go into great detail about some of the encounters players have had, so those looking to avoid any spoilers might want to avoid diving into them and save the surprise for themselves. “I met the ship that traveled 200 years to get there. They made grav drives work shortly after these people left Earth lmao. And the planet they wanted to settle on had a freaking beach resort on it….

Even with 1,000 planets to explore, Starfield has things for players to find organically as they travel around its vast universe. Despite the game feeling overwhelming while fast traveling, we’ve found that it’s these smaller encounters that are some of the most memorable. They make us pause and laugh out loud and hook us back in for another hour when we’re about to stop playing.Jamie Moorcroft-Sharp is a Staff Writer at Gamepur.

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