Review: With ‘Echoes of Wisdom,’ Zelda finally gets the star treatment

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Review: With ‘Echoes of Wisdom,’ Zelda finally gets the star treatment
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With “The Legend of Zelda: Echoes of Wisdom,” Nintendo and Grezzo creates an adventure that’s distinctly unique for the hero

is that the protagonist’s name isn’t in the title. Princess Zelda is the damsel in distress, the person who has to be rescued, but over several iterations, Nintendo has fleshed out her character and she has undergone several transformations through the years.

Zelda’s main tool in “The Legend of Zelda: Echoes of Wisdom” is the Tri Rod, which lets her cast echoes. On the surface, “Echoes of Wisdom” appears to be a typical top-down “Zelda.” The visuals feel like an extension of Grezzo’s other work with the franchise, a remake of “The Legend of Zelda: Link’s Awakening,” but the gameplay and storytelling of this Zelda-focused title are far more complex. The rifts create corrupted clones of people and monsters.

The big caveat when using Echoes is that they come from the power of Tri, and the entity has a limited amount. As players seal rifts, Tri grows more powerful, allowing Zelda to cast more Echoes along with stronger versions of them, but the limits on the power force players to use them more creatively.

Zelda can even ride a horse in “The Legend of Zelda: Echoes of Wisdom.” It gets her to places fast but fast travel is more efficient. It’s a diverse toolbox, but the magic comes in how players can come up with multiple ways to solve a problem using them. Players will encounter 127 Echoes that have situational uses. Ignizols, a slime that’s on fire, is effective against plant foes. Spear Moblins are perfect against agile flying foes.

All of this creates a new way to play “The Legend of Zelda” that’s as distinct as the hero herself. It makes players reconsider how they play the series and rewards those who think outside the box. For example, players don’t need potions for healing because Zelda can summon a bed to take a short rest to regain hearts. Instead of confronting enemies, it’s sometimes better to sneak around them using pots, trampolines and other tools to avoid them.

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