The latest Zelda adventure has the princess as the protagonist.
Players have been begging to explore Hyrule as the series’ titular princess for as long as I can remember. Super Smash Bros. Melee teased players with the kind of abilities a playable Zelda would have, but Zelda herself being the protagonist of a Legend of Zelda game just hasn’t happened until now, with Echoes of Wisdom. It should feel like a huge moment, but it’s a bit too forgettable.
Early on in the game your only real method of defeating monsters is by picking up a rock and throwing it at them to inflict damage, but you quickly learn to spawn rocks, beds, and soon enemies . This turns combat into a miniature RTS, where your playable hero character spawns in various obstacles to take down foes.
Echoes aren’t just for battle, they’re for exploration, too. The bed is one of the first echoes you obtain, and it allows you to create a makeshift staircase virtually anywhere. Ascending to higher heights will be faster when you get the Water Block, and beds lose their relevance entirely when you’re able to spawn a floating cloud, but the game encourages experimentation so you find what works best for you.
There are traditional dungeons, though. Dungeons somewhat break the open approach, once again implementing small keys, dungeon maps, and the usual trappings. In dungeons your ability to problem-solve and use echoes is key to clear each room, and while the puzzles are rarely difficult, clearing through a dungeon and ticking off each hidden chest is as satisfying as ever.But it doesn’t always work flawlessly.
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