Lincoln spent his formative years in World of Warcraft, and hopes to someday recover from the experience. Having earned a Creative Writing degree by convincing professors to accept his papers about Dwarf Fortress, he leverages that expertise in his most important work: judging a videogame’s lore purely by its proper nouns.
Two months before this week's mass layoff of more than 200 staff at Bungie,"Payback," the codename for a third-person perspective spinoff project set in the Destiny universe, was cancelled in order to prioritize development of the upcoming Marathon extraction shooter,—the studio's second major downsizing in less than a year is the result of an"overly ambitious" management decision to initiate"several incubation projects," which left Bungie's development...
Schreier notes that rumors circulated online in recent months, leading fans to believe that Payback was being developed as a full sequel to Destiny 2, were inaccurate"according to the people familiar." Payback, he writes, was considered internally as a spinoff project.
Schreier also reports that long-serving senior Destiny creatives Luke Smith and Mark Noseworthy left the studio this week alongside other established Bungie leadership. It should be noted though that neither had been actively in charge of Destiny 2 for years now, which is currently led by veteran Tyson Green, whoincubation projects running at the same time that its only money-making game was crying out for more support, is that The Final Shape was a resounding success with players and critics.
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