The Persona-like Atlus JRPG isn't subtle, but hits like a sledgehammer just when we need it most
. It’s a project nearly 10 years in the making and a chance for Atlus, known for the popularwith political commentary, while evolving Atlus’ familiar social and combat mechanics in important ways. It’s an impressive achievement for a Japanese RPG, a genre that’s often narratively or thematically ambitious in execution, but too frequently falls short of saying anything deeper about our real world.
A handful of characters even develop stances that seem almost like concessions, as if Atlus were concerned about seeming too radical. That brawler who wants to hurt the rich eventually decides she should try being less aggressive and more harmonious, a bizarre change considering passivity never worked for her in the past.
It also implements hard mode better than most RPGs. Rather than giving enemies more health points, switching to the higher difficulty gives them additional turns, a seemingly simple alteration on the surface, but one that demands better strategizing and resource use even in battles against normal enemies.’s difficulty toggle is available any time the party is outside a dungeon, so there’s no fear of having to reload to an earlier file and losing substantial progress.
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