Atlus’ new game from Persona designer Katsura Hashino is about to transform fantasy games—with anxiety.
Katsura Hashino is what you’d call a nervous guy. “It is every day for me,” he says. “I'm completely filled with anxiety.” A longtime designer of the role-playing video game series Persona, he has good reason to be.
After digging into the more traditional elements of the genre, the team strongly felt that they wanted to “make our own fantasy game, our own fantasy world.” “Anxiety is a remnant of the primordial humans,” Hashino says, pointing to its purpose as a sensor for danger or the unknown. “But in the modern world, we're surrounded by unknown and strange things.” That constant, building anxiety, he says, “can kind of grow to these monstrous proportions of anxiety within you.
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