If it seems outrageous to remove the threat from Alien: Isolation, it might seem downright sacrilegious to remove enemies from Dark Souls.
Mods for games are usually additive. New features, forgotten content… mods are usually about putting more into a game. Yet in recent years we’ve seen the rise of a particular kind of mod that takes things away. Specifically, taking away a game’s enemies or threats. We previously covered a mod which removed all danger from first-person sci-fi horror Soma—it later become an official game mode—but there are plenty more games out there getting mods that do the same and they’re equally fascinating.
“In addition to being very jarring, it prevented the alien from performing scripted events which I found both insufficient and experience-destroying. Given all this, I decided to try to make my own mod which would have the alien act like normal, except that it would ignore Amanda. In that way I could explore the station in a far more enjoyable fashion.”
Editing those files and testing the mod was tedious and required careful attention to detail, but after 40-60 hours the mod was ready. At the time of writing it has had 1,392 downloads. That’s not a huge amount but it shows that there’s definitely an audience for this kind of experience. Creating the mod was not the most straightforward task, however. “Given that From Software does not support community content , creating mods for the Dark Souls games tends be complicated,” says Jgwman. “For this mod in particular, I had to essentially discover how many of the game’s filetypes worked on my own, with help from others knowledgeable about Dark Souls II.” Fellow modders Benzoin-Gum and Atvaark proved particularly helpful.
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