Sound supervisor Al Sirkett explains all of the dragons were described in 'human terms.'
The Big Picture Given the popularity of Game of Thrones and how the hit HBO series rocked the industry, setting a new bar for the craftsmanship possible on a television series, anticipation couldn’t have been higher for the prequel show, House of the Dragon. Not only did the series kick off its run with significant critical praise and fan approval, but it also solidified itself as a major awards season conceder.
I had the pleasure of moderating a conversation for costume designer Jany Temime, prosthetics co-department head Sarah Gower, and sound supervisor Al Sirkett. A significant amount of the sound portion of the Q&A focused on how the team approached working on the dragons and Sirkett used that opportunity to sing the praises of a Game of Thrones alum who contributed to House of the Dragon as well, sound designer Paula Fairfield.
Sirkett continued by emphasizing that his team wasn’t just creating roars for dragons, but rather, sounds for characters. He explained this via Caraxes, Daemon’s dragon. Here’s what Sirkett said when I asked for examples of subtle nuances incorporated to help differentiate the dragons from one another:
While there are elements of House of the Dragon that make it stand out from Game of Thrones, Sirkett also took a moment to emphasize one especially important note he was given about the connection between the two shows, a note that would ultimately allow House of the Dragon to function as an on-ramp for newcomers while also ensuring it’s a satisfying continuation for Game of Thrones fans.
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