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Gallaudet University and AT&T's new helmet uses 5G and augmented reality to help deaf quarterbacks get instructions. Photo courtesy of AT&T.
In 1894, Gallaudet University quarterback Paul Hubbard was giving his deaf teammates the rundown of the play they were about to execute. The only problem: The opposing players weredeaf and would be able to tell what Gallaudet was planning by reading the American Sign Language Hubbard used to communicate. So the QB told the team to gather around him in a tight circle, preventing the other team from seeing their plans.
The technology could have uses beyond just sending in plays. The helmet could alert players to when a play is over, for example, which would help deaf players avoid late-hit penalties. Gallaudet head coach Chuck Goldstein thinks it could have a big impact on all levels of the sport: “If there’s somebody deaf or hard of hearing in high school or youth football, and they’re the only deaf kid on the team, this would be a game changer for them.
And while this tech is right now meant for deaf and hard of hearing players, it could be of great help to hearing players as well. Right now, NFL plays are communicated to quarterbacks by an audio system in the helmet, and just a few weeks ago, Vikings quarterback Kirk Cousinsand ended up throwing an interception and costing his team the game. In the future, play clocks could be displayed so delay of games are less frequent, and visual indicators could unify an offense during a silent count.
A transparent augmented reality lens is positioned at the top of the quarterback’s field of view. Courtesy of AT&T.The First Virginian to Scale Everest Made a Documentary
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