Obsidian and Microsoft's Avowed lets you roll around with a gun in one hand and a wand in the other, then asks you to think on the impact of colonization.
is an action RPG for the crowd who find that today’s heap of Bioware or Bethesda titles have ignored the heart of the genre, the “roleplaying.” The game’s central themes inform its gameplay and its story equally. It’s about freedom, about mankind’s relationship with nature, and if there’s any real possibility we can live in harmony with both ourselves and the world around us.
You can choose several backgrounds, whether as a Noble Scion or War Hero. No matter what you pick, your character lands a position of importance as a dignitary of the Emperor of Aedyr, the largest land kingdom in Eora. As his “Envoy,” you’re tasked with traveling to the Living Lands—a large island of wild vegetation and wilder people—to discover the cause of a plague known only as “the Dreamscourge.
Characters are unbound by any classes or prescribed builds. Your stats may emphasize two-handed, one-handed, or ranged weapons, but the game doesn’t restrict how you equip your character. You can roll around with a flintlock pistol in one hand and a wand in the other. Or you can put an axe in your offhand or stick a grimoire there to blast your foes with a wave of flame.
Obsidian’s latest RPG is a mixture of common RPG and action RPG concepts, but instead of boiling away the roleplaying systems to entice the crowd of hack-and-slash nuts who have played and finished Skyrim more than a dozen times, it just lets the player inhabit the character. Often, the best way to play a well-written RPG is to max out your speech skills. That’s how you acquire the most interesting, witty dialogue while offering the most choice for ending conflicts non-violently..
All these roleplaying bits are the jewels molded to the child’s clay ball. Even when the game is so focused on combat, where the game is ambivalent in how you equip your character and what perks you choose, the game always knows when to draw you in for a short conversation that piques interest or lets you embellish your character’s arc. If the Living Lands are colonized by those seeking freedom, then this RPG finds ways to free itself from the conventions of a purely mechanical roleplaying game.
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