Assassin's Creed Shadows Completes A Ubisoft U-Turn 12 Years In The Making

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Assassin's Creed Shadows Completes A Ubisoft U-Turn 12 Years In The Making
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12 years ago, Ubisoft said that feudal Japan was one of three worst settings for the series. Yet Assassin's Creed Shadows was announced.

If you're like me - and recall things that don't matter much for way too long - you probably remember that Ubisoft had, once upon a time, said that having an Assassin's Creed game set in feudal Japan would be 'boring'. This was attributed to Alex Hutchinson, the creative director of AC3, all the way back in 2012, with a followup in 2014 saying the setting has been done to death. Not his exact words, but you get the idea.

Granted, Hutchinson has long since left Ubisoft , but the irony of the statement has not lost any of its flavour. Assassin's Creed Shadows is, effectively, a Ubisoft U-Turn that's 12 years in the making. Now, I won't claim to know if the success of the Sucker Punch Productions game is the reason for the French publisher changing course, but as an outside observer, it sure looks like it. It also ends up being pretty amusing that it's come to this after all that posturing, and even more ironic when Ghost of Tsushima covers a much less represented period of feudal Japan than Assassin's Creed Shadows.

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