A discussion on the perception that Europeans are distancing themselves from the Unreal Engine, an industry standard for decades, due to perceived issues arising from its American ownership and operations, along with a mention of a Dutch game developer's attempt to create a European-owned alternative.
For Americans, following European news can feel like trying to follow a soccer game on your neighbor’s TV while in your own living room there are two simultaneous gunfights, a nu-metal concert, and someone revving a pickup truck for no reason.
But it’s worth keeping an eye on Europe right now, because in areas like tech and defense,in which Europeans are just so over our BS, and are moving on—that’s the vibe anyway. Last month, for instance, the French government And now, the Dutch co-creator of the legendary 90s game Jazz Jackrabbit has a vision of a Europe unshackled by the Unreal Engine, a load-bearing pillar of the gaming world also used in other media, and he may just have the chops and experience to pull it off.
Caution is probably merited, though, because he sounds well and truly AI-pilled.earlier this week to talk about his project, “the Immense Engine,” an alternative piece of general purpose software that would theoretically provide a true alternative to Unreal Engine. Unreal Engine is the software foundation of Fortnite most famously, but also of classics like Gears of War, Bioshock Infinite, Mass Effect, and Batman Arkham City. It’s also used in.
European game engines exist, notably Germany-based CryEngine, which is associated with the Far Cry games, but that’s mostly a first-person shooter engine, and If anyone has the credibility to build Unreal-Engine-but-for-people-who-eat-muesli, it’s probably Brussee. He’s both a successful gaming entrepreneur in his own right, and hasSome translated statements about his plans for the Immense Engine come from Video Games Chronicle .
Brussee apparently said, “No one is currently making an engine that is fully European-hosted, built by Europeans, and complies with European rules and guidelines. ” He also hinted at a goal of Unreal-like generalizability, saying, “Creating usable 3D worlds is becoming increasingly important, certainly for purposes other than just gaming.
” But he apparently also claimed, “The rise of AI means that we need to approach the development of this kind of crucial software differently,” and “if you are smart and know how to put a good framework of AI agents to work, you can do the work of ten or fifteen people. ” So the codebase for this project sounds like it will be heavily, um, AI-assisted.
Maybe Brussee will use7:00 am'Prove You're Human,' from the developers behind '1000xResist' and 'Slay the Princess,' is a surreal interrogation of an AI that thinks she's human. Angela Sant'Albano, who plays new 'Resident Evil' hero Grace Ashcroft, talks about playing to frights in Capcom's latest zombie horror.
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