Based on its first two chapters, Ghostwire: Tokyo perfectly mixes the freaky and the whimsical.
When I spoke to the developers behind Ghostwire: Tokyo earlier this year, they insisted that it wasn’t a horror game. Despite coming from Tango Gameworks, a studio run by Resident Evil creator Shinji Mikami, the team was eager to distance it from the genre it’s best known for. When I played the game’s first chapter, I was convinced they were lying. The eerie opening had me jumping out of my seat with sudden scary visuals and terrifying creatures.
Disappearing act Ghostwire: Tokyo has an eerie opening. I watched as everyone in Tokyo suddenly vanished, leaving the streets disconcertingly empty. The atmosphere is immediately striking. The game is a first-person adventure game where players traverse the foggy city, and it’s an unsettling world to explore. Environments are littered with clothing as outfits dropped off of people when they disappeared.
The game also features spooky visual tricks that give it a whole Poltergeist vibe. In the opening chapter, I’m walking through a hospital as fluorescent lights flicker. At the end of one hallway, a swarm of metal folding chairs suddenly flies in out of nowhere, forming a path-blocking wall. When talking to a spirit out in the world, I notice the shutters on a building in the background slamming up and down.
Yōkai play a big role in subquests based on my time so far. I find one spirit crying about how their umbrella ran away. Sure enough, I walk forward and see an umbrella creature hopping around a construction site. In another mission, I need to trick a kappa into eating a cucumber so I can capture it. I’ve loved seeing how the game adapts various bits of folklore into creative quests and characters so far, and it’s what I’m most eager to experience more of in the full game.
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