Our review of Xenoblade Chronicles 3 is up and it's an impressive (and long) tale:
Xenoblade Chronicles 3 is a bittersweet and tragic story framed by an oftentimes too-complicated game. The new Monolith Soft title, out July 29th for the Nintendo Switch, features all the same hallmarks as the past two Xenoblade Chronicles games. There are wide expansive open worlds to explore filled with monsters to fight and pillage, a beautiful story told over the course of many, many cutscenes, and a game system that has layers upon layers of knobs to turn and combinations to try out.
At the outset of the Xenoblade Chronicles 3, two Special Forces trios – Noah, Lanz, and Eunie from Keves and Mio, Sena, and Taion from Agnus – find themselves on opposite sides of the battlefield when they are turned into Ouroboros, beings who can combine into powerful forms via an Interlink system and more importantly are freed from the shackles of their Flame Clocks.
One improvement in Xenoblade Chronicles 3 is that characters can freely swap classes. Initially, players can swap between the six core classes, unlocking permanent skills and Master Arts once they reach a certain rank in each class. Over time, players can recruit Heroes with their own unique classes and abilities, and then switch the other characters' classes to that Hero's class.
The world of Xenoblade Chronicles 3 is vast and expansive and filled to the brim with items and monsters. Players gain experience points whenever they discover a new location and early areas of the game deliberately have areas blocked by high-level monsters to encourage more exploration over time.
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