World of Warcraft: Dragonflight isn't being designed for players obsessed with topping DPS meters

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World of Warcraft: Dragonflight isn't being designed for players obsessed with topping DPS meters
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World of Warcraft's design philosophy doesn't cater to players' obsession with damage meters.

World of Warcraft: Dragonflight is bringing back talent trees, similar to those we saw in the early expansions. Blizzard has been revealing the new class trees steadily over the last month or so, with varying reactions from players. One of the more controversial of these belongs to the priest, which is keeping the Power Infusion ability, allowing the player to grant a 20-second haste buff to any character.

Hazzikostas and the WoW team liken the problem to the existence of two separate games: the one they're making, where you need to cooperate to kill raid or dungeon bosses, and the one a lot of players prioritise, which is topping the DPS meters."We don't create that game. But many people are playing it and many people are like, that is a primary motivation almost for them.

You don't have to be a mythic raider or in the MDI to want to perform as well as you can with your chosen class. One way of improving, or comparing yourself to others of a similar item level, is to use combat logs which track pretty much everything you could ever want to know about each encounter. But like damage meters, logs cause their own problems, especially when it comes to abilities like Power Infusion, which can mean a significant damage increase for most classes it's used on.

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