Wizards of the Coast Breaks Their Silence on the Dungeons & Dragons OGL

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Wizards of the Coast Breaks Their Silence on the Dungeons & Dragons OGL
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Wizards of the Coast Breaks Their Silence on the Dungeons & Dragons Open Game License

The update from Wizards of the Coast says; “the next OGL will contain the provisions... [so that it] covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.”This seems to imply that the Fan Content License, which was previously mentioned in the OGL 1.

Another announcement is the fact that any updated OGL “will not contain is any royalty structure.” This is a huge change from the previous iterations, which had a tiered royalty structure that required all commercial projects to report to Wizards of the Coast. One of the reasons for this change seems to be the response that people had to the language about copyright and ownership in the OGL 1.1. The update says, “any language we put down will be crystal clear and unequivocal on that point.

, and digital games. It’s clear that Wizards of the Coast cares much more about protecting the cultural currency ofbefore they think about anything else—including fans, content creators, and third-party publishers. While the updated OGL 2.0 isn’t going to be released today, it will be coming. There will be no backing down entirely for Wizards of the Coast. They’ve committed too much time, money, and effort into their IP to allow it to be written off totally under the OGL 1.0 and the suits in Hasbro will not allow everyone to make off with their name and numbers.is that Wizards of the Coast is doing some incredible spin doctoring in order to lay the groundwork to try to salvage the.

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