Readers discuss their favourite level or open world area in a video game, from the opening of Bloodborne to the ending of Prince Of Persia.
The subject for this week’s Hot Topic was suggested by reader Simon and since many games nowadays don’t have levels, any distinct section of a game was allowed. What was it you enjoyed so much about the section and how did it compare to other elements of the game?
Did I also mention that it has the best-looking environments in the game? Seriously, the scene where Sander Cohen introduced me to Fort Frolic blew me away in 2007 and still looks beautiful in the 2016 remaster. If I could only replay one level of Bioshock it’s always going to be Fort Frolic, an evening with Sander Cohen.This would be a really tough one to answer were it not for Bloodborne’s opening level.
Notable mentions to current titles like Astro Bot: Rescue Mission’s Feed Willy and Spooky Mansion, Derelict Citadel in Returnal, New Donk City in Mario Odyssey, final boss in Shadow Of The Colossus and… in fact I’ll stop there as it’s easy to start listing hundreds of great levels from yesteryear too.For me it would have to be the bridge level in Half-Life 2. It involved you going underneath the bridge, onto its supports to fight off a helicopter using a rocket launcher.
What makes it so fun is the overarching puzzle that dominates the dungeon – destroying load bearing pillars with the goal of collapsing an entire floor of the dungeon and accessing the roof. Regarding games where one level is far better than any others, I can’t think of any examples without going back into the depths: NES games like Bart Vs. The Space Mutants or James Bond Jnr., which have quite enjoyable first levels but then tailed off in quality rather quickly, probably due to short development times.
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