Warhammer 40k: Space Marine 2 update 3.0 patch notes – Private lobbies and more

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Warhammer 40k: Space Marine 2 update 3.0 patch notes – Private lobbies and more
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Find all details on the Warhammer 40,000: Space Marine 2 patch 3.0 from September 26, 2024, bringing private lobbies, ultrawide support, and more.

Saber Interactive has released the first major patch for Warhammer 40,000: Space Marine 2 and it has lots of good stuff in tow. For one, the developer delivered on its promise to add support for ultrawide monitors to the game – you can now enjoy the third-person shooter on those devices.

Another big addition comes in the form of private lobbies, allowing you to play co-op missions by yourself or with a group of friends, all without the potential interference of strangers. Waiting for a mission on the Battle Barge is more fun ever as well thanks to the addition of the Sparring Arena, where you can battle your friends while waiting for the lobby to fill up.The Hub Sparring Arena, a new special arena on the Battle Barge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmade with random players during the mission.Improved responsiveness and comfort of Social Wheel control with a mouse.Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting.Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience. Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updatesVarious inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the playerHeavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.Fixed a variety of bugs related to bots getting stuckMax number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4.Max number of Tzaangors on the arena at the same time reduced from 30 to 20.Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3. Perfect parry has been updated, now restores armor for killing minor enemies, not only for countering their special attacks. Regarding Block and Fencing Weapons, a bug has been fixed in the perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 fames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.Improved player spawn system. It should make spawn killing more difficult Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attackIncreased psychic scream damage sparsing time from 0.5s to 2s to prevent one shoot damage.Termagant:Rubric Marine With Warpflamer:Rubric Marine with Boltgun:Precise shot attack damage reduced from 4 to 2 per projectile.Fixed icon color for the Administratum Grey, Auric Armour Gold and Celestra Grey colorsVanguard Relic Right Greave part now requires 29 victories instead of 36 Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separatelyFixed a lot of minor collision issuesTweaked Heldrake fire timings on the bridge in Reliquary operationFixed a bug where in some rare cases controls would stop working after performing a finisherFixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometryFixed a bug where several weapons could restore more than actual contested health Fixed an unidentified voice at the end of the story that was assigned to the wrong character.Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg

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