V Rising Gets Huge Update 1.1 With Extensive Patch Notes

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V Rising Gets Huge Update 1.1 With Extensive Patch Notes
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V Rising has received its biggest post-launch update yet with Invaders of Oakveil, which is available now on PS5 and Steam.

have continued to come about, but they’ve never been all that extensive. Now, that has finally changed with the “, but it has also added a ton of new content that comes in the form of a new region, new items, and tweaks to the game’s various systems.

Whether you’ve been playingfor years or have been looking for a reason to jump in, this free update is very much worth your attention.Paths to the northwest sink into the overgrowth, swallowed by the dangerous and untamed wilds of the Oakveil Woodlands. A land gone untouched for centuries, unbeknownst to the people of Vardoran, it has been harboring a dangerous secret. On its northernmost shores, an invading enemy has landed and begun preparations to serve a dark purpose. Under the commanding glare of their Serpent Queen, Megara, the Venom Blades perform secret rituals to corrupt the land and harvest precious Venom Sap from the corrupted nature. They cannot be allowed to gather their full strength, lest they threaten to consume all of Vardoran, and you with it. Go forth, Vampire, and show them who Vardoran truly belongs to.The Venom Blades come from parts unknown, obsessed with carrying out the will of their Serpent Queen Megara, to whom their loyalty is absolute. At her command, they carve dark ritual symbols in the trees, weeping the magically altered dark venom sap from the living bark and collecting it for their arcane purposes.Units now perform additional types of actions while idle. These actions include units leaning against walls, working in the fields, sitting by campfires, and more.Clouds have been slightly reworked to allow for different kinds of density in different areas. Some boss arenas now have denser dynamic clouds, making it easier to fight these enemies during daytime. This includes the following V Bloods.There are two ways to play contests: either you craft and place a Dueling Banner for one vs one combat, or you can build an Arena in your castle using the new Arena feature for team combat.A new item that, when placed, allows other players to accept a duel with the owner of the banner. Both duelists will be restored to their initial health when the duel is over.A place where your horses can feel truly at home in your castle. Not only do they feel at home, but you can feed your horses to allow them to reach peak performance. You can also unlock new Perks for your most special four-legged friends.With the introduction of the Stable, players can now park their horses to automatically feed them with plant fibers at no cost. Adding flowers to the mix allows horses to permanently increase their stats. Once a horse is converted into a Vampire Horse, the Stable can also be used to unlock perks, enhancing its overall utility.Horses may now be randomized with Max speed between 7.5-9.5 .Vampire horse health has been reduced by 50% .Doctor Henry Blackbrew’s second finest creation! This complicated piece of machinery is used to transfer items from one station directly to another. This wondrous machine allows you to blend two blood types, gaining bonuses from both. Ever wanted to combine the speed of rogue blood and the prowess of warrior blood? Now you can.The Fusion Forge is a new station in your castle, unlocked by defeating Dantos the Forgebringer. It allows you to fuse Reforged or Shattered Ancestral Weapons, allowing you to extract the best attributes of both weapons into a single one. The same process can be done with Jewels, fusing two jewels of the same type into one, allowing you to extract and combine the effects you want. With the Treasury flooring, you can now build your own Treasury. Any container placed within the Treasury becomes part of the territory inventory. This allows crafting stations, castle building, and player inventory crafting to automatically pull materials from the territory inventory without the need to manually retrieve resources from containers.When discovering technology in the Research Desk, Study, and Athenaeum, you may now select from which category you want to research instead of randomizing from all categories. Added an ‘Invisible Foundation’ that is only placeable on ground level that allows players to keep the natural environment in their castle territory. Invisible Foundations may be placed on top of destructible objects such as trees and rocks, but will prevent resources from regrowing on these tiles.You may now move entire planters and growing plots that have plants or trees connected to them without having to dismantle the plants/trees first.The following new decorative and structural items have been added:A set of wall-mounted weapon decorations and a set of wallpapers for the new Arena feature.Miscellaneous decorations fitting for your Workshop and your Smithy.Tables now have a selection of table settings, including dinner sets, candles, flowers, and glassware that can be attached to them for further customization.New Lavender plants for the Vase category., allowing players to charm any unit with a blood type. This expands imprisonment options and provides easier access to various blood types. However, converting dominated units into servants is still primarily restricted to humans. The Castle Throne is now accessible in the early game as it no longer requires reinforced planks to be built. Servants now start with 100 Hunting Proficiency, and early hunts in Farbane require less Hunting Proficiency to successfully complete.Hunt durations and success rates have been tweaked to make it somewhat easier to make servant hunts worthwhile and accessible in the early game.Updated some vampire voice lines to match the Dominate changes.Added a separate server settings to modify stygian shard drops in Mortium. This modifier increases the total amount of shards dropped from enemies, breakables, chests, and incursion crystals.When hosting a private game, the server host now has the possibility to pause the game from the in-game menu.Pillars can now be destroyed again during a raid; destroying a pillar destroys any connected entrance.A few entrances to some territories are now properly blocking the placement of stairs in front of them. Siege Golems now always deal the same damage and are no longer affected by any attribute or secondary attribute modification. Fixed an exploit where players could use a wide entrance to get stuck in the air and be able to cast spells beneath them.A new “General” sub-category has been added to the “Production” tab. Mist Brazier, Mirrors, Target Dummy and Music Box have been moved here. The “Teleporters” sub-category has been moved from the “Production” category to the“Castle” category.It is now possible to split item stacks into any desired amount using a slider. The previous method for quickly splitting a stack evenly is still available and is now calledAdded Text Scaling. This increases the size of texts on a curve, the smallest text will increase in size the most.AlertsSoul Shards are now displayed as a single entry in the map legend. Remaining Soul Shard duration is now displayed when hovering a Soul Shard instead.A new consumable has been added that allows you to imbue a weapon with one of six elemental effects. The effect will trigger on primary hits and has a 15-second cooldown as well as a 5-second global cooldown. Players may imbue multiple weapons with different effects, but the global cooldown will limit the effectiveness of weapon swapping up to 3 different weapons. Your next primary attack inflicts Leech and Vampiric Curse, dealing 40% magic damage after 2s and spawning a Blood Orb. Your next primary attack deals 40% bonus magic damage, inflicts Condemn and conjures a bone spirit that circles around the target dealing 50% damage and inflicting Condemn to any enemy it hits. Your next primary attack triggers an Energy Burst dealing 30% magic damage in an area, inflicting Weaken and granting 4 stacks of Phantasm.Elixir of the Crow:Journal and Tutorial Small tweaks have been made to the journal quest progress, allowing for the Throne to be built after acquiring your first servants. This will allow players to send servants on hunts earlier.Local Castle teleporters are now unlocked separately from Ziva, Domina, Voltatia and Stavros200 Scrolls + 1 Primal Blood Essence to summon a Lesser Blood SoulBlood Key no longer requires Greater Stygian shards to craft but requires 200 Blood Crystals instead.Cost for crafting glass bottles reduced to 4x Glass from 8x Glass Carpet Rolls now has a 1x additional Gem Dust cost Clives’ center position for determining when the player has left his combat area is now set to a fixed position in the sulfur quarry and he is now allowed to always be fought throughout the entire lower section. Was previously centered on him based on where he was on his patrol path.Fixed an issue where feeding on the minions spawned by Bane, the Infiltrator’s Blood Soul would lock the vampire in the feed animation while the Blood Soul was still attacking.No longer unlocks a Tier 3 Chaos Spell PointUngora the Spider Queen’s poison now counts as a damage over time effect, meaning it does not trigger on-hit effects and can’t cause lethal damage.Now unlocks a Tier 1 Frost Spell Point instead of a Tier 2 Fixed an issue on Sir Magnus the Overseer where his charge would occasionally teleport the player to him even when the player were not hit by it .Level increased to 84 from 83Spell Free Cast Rework Spell Free Cast granted from Scholar blood and the Illusion phantasm buff no longer grants a chance to reset spell cooldown on use, instead players gain X Spell Charges whenever they cast a spell . Once the player reaches 100+ charges they will gain a buff that will trigger a cooldown reset on their next spell cast. Bonus Physical Power and Spell Power are now percentage increases on your base Power instead of static values.Cooldown rate now speeds up the rate at which an ability resets. Previously, it only set the cooldown when the ability was used. This change will result in cooldown rate changes taking effect regardless of whether an ability is on cooldown or not when the rate change occurs. Weapon Skill Power is a new attribute that affects the damage output of the two weapon skills, boosting the damage with a set percentage. Ultimate Power is a new attribute that affects the damage, healing, shield, and minion damage output of Ultimate skills. Weapon Charge is a new attribute that allows you to gain Weapon Charges which will reset the cooldown of your next weapon skill used once you’ve reached 100 weapon charge stacks. Bonus Movement Speed no longer adds movement speed when shapeshifted. A new attribute that specifically scales shapeshift movement speed has been added. Attributes on Jewels and Ancestral Weapons are now divided into 5 tiers instead of a fully randomized roll between 0-100%. This change will allow players to more easily max out a weapon or jewel with the addition of the Fusion Forge crafting station while also presenting the actual power of an item in a more digestible manner.All Blood Types have been reworked with the intention of making all Blood Types more combat-oriented and useful. It should be easier to get access to some rare Blood Types, such as Creature Blood, Scholar Blood, and Mutant Blood, as we’ve boosted the chances of coming across higher blood quality units for Blood Types with fewer sources. Almost all units with blood can now be dominated and put into prisons. However, only humans and some draculin units can be transformed into servants. Werewolves may now also be dominated in both forms, and werewolf villagers generally have higher blood quality Mutant Spitters may now be dominated and imprisoned, these units also have increased chances for higher blood quality.14% Increased Weapon Skill cooldown recovery rate and 5% increased Weapon Skill Leech.10% Primary Attack Life Leech and 4% increased Damage Reduction15% Chance to parry an attack reducing damage taken by 25%. Parrying an attack increases your own physical damage by 20%.16% Change to Critical Strike on Weapon Attacks and 8% increased Physical Critical Strike Power.14% Increased Veil cooldown recovery rate. 100% chance to critical strike on next physical attack after using a veil.8% Increased Movement Speed and 8% increased shapeshift movement speed.Bite heals you for 5% of your maximum health and temporarily increases your attack speed and physical damage output by 25%.14% increased Spell cooldown recovery rate and shield self for 25% of your spell power when casting a spell.16% Increased Spell Critical Strike chance and Spell hits grants 8% movement speed for 3s.14% Increased Spell Power and 10% increased Shapeshift Speed. 28% Increased Ultimate Cooldown Rate and spawn 2x Mutant Rats that fight by your side when casting an Ultimate.25%-50% Reduced damage taken from Corrupted Attacks and gain 5% Life Leech but you suffer 10% increased damage taken from all other sources. Reduces the maximum amount of Vile Corruption stacks by 4-8 but you suffer 50%-100% increased Blood drain rate. 12% Increased Movement Speed & 18% increased Attack Speed but there is a 25% chance when taking damage to trigger an eruption dealing damage and inflicting a 2s snare. 15% Spell and Weapon charge rate but there is a 30% change to spawn a shadow that attacks you when using an ability.Passives have been reworked. You now unlock Passive Slots by defeating certain VBloods. These Passive Slots then allow you to equip any Passive you have unlocked in the Stygian Altar. You can have up to five Passives equipped at any time. The Stygian Altar has also been reworked. It now functions similarly to research. You may now find scrolls that are dropped from Blood Souls that allow you to unlock a specific passive ability or you may spend Stygian Shards to research a random passive ability. Increases Physical Critical Strike chance by 8%. Critical strikes leech 5% health and there is a 25% chance to spawn a Blood Orb when killing a target affected by Leech. Deal 8% increased physical damage to enemies affected by Leech and boost the effect of your current blood type by 8%. Deal 8% increased spell damage to enemies affected by Ignite and Ignite heals you for up to 25% of your spell power. Increases Spell Cooldown Recovery Rate by 7% and there is a 35% chance to not consume Phantasm when triggering a cooldown reset. Shields absorb 10% additional damage. Breaking Freeze with a damaging attack triggers a frost nova dealing 40% magic damage and inflicting Chill.Lethal Strikes: Increases Spell Critical Strike Chance by 8%. Spell critical hits have a 50% chance to inflict a random spell school effect. Increases Damage Reduction by 4% and triggers a shield absorbing 270% of your spell power for 4s when you take more than 30% of your maximum health in damage over the last 2s. May only trigger once every 30s. Increases Spell Leech by 5% and using Bite increases your movement speed by 15% and your spell power by 15% for 5s. Perform a combo of melee attacks dealing 40%/40%/50% physical damage. The third attack inflicts Puncture stacking up to 3 times. Leap to target location, dealing 100% physical damage, inflicting Puncture and a 1s incapacitate. You bounce off enemies toward your aim direction. Missing an enemy will cause you to stick to the ground for a short duration. Throw up to 4 daggers, each dealing 40% physical damage. Hitting an enemy or a solid object causes the dagger to stick to the ground. Leap into the air and throw 4 daggers in front of you, each dagger dealing 40% physical damage and inflicting a 2s fading snare. Daggers remain on the ground for 8s. Inflict a 1.5s fading snare and release all nearby daggers that are stuck in the ground. Released daggers return to you, piercing enemies and dealing 40% physical damage. Each dagger that returns grants one dagger stack and reduces the cooldown of Rain of Daggers by 0.2s. Toss your weapon towards target location, dealing 125% physical damage and inflicting a 1.5s fading snare in an area. Recall your weapon after 2s causing it to pierce, pull and deal 80% physical damage to enemies in its path. Lunge forward and swing your twinblades dealing 100% physical damage in a line and launching enemies into the air and to the opposite side of you.By spending spell points in a specific magic school you will progress your mastery of that school, unlocking new mastery traits.All abilities have been updated with tags that describe how the ability functions and specific ability properties such as:If the ability is a projectile spellUltimates and many defensive spells may no longer trigger critical hits. This is a change made to improve the balance between offensive and defensive abilities and to make sure some of the Blood Type changes scale better for various builds. Ultimates can now be boosted through ultimate specific attributes.Ability-cast priority has been changed on the following abilities to avoid an exploit triggered by cancelling said ability during cast.Summon 4 blood bats in a line that attack towards your target location. Each bat pierces enemies dealing 50% magic damage and inflicting Leech.Launch a chain that shackles the target hit, reducing movement speed by 10%-30% based on distance to the target. Channel the spell for up to 1.7s dealing 260% magic damage and inflicting Condemn when the effect ends. The bond breaks and inflicts a 2s fading snare if the distance between yourself and the target exceeds 14 meters.Conjure 5 wisps in a cone inflicting Weaken and Curse. Curse reduces movement speed by 25% for 3.5s and 40% of the damage taken during the effect is dealt as additional damage when the curse ends. May deal up to a maximum of 500% damage.Channel a wave of frost over 1.2s dealing 180% magic damage and inflicting Chill. Conjures a cone of cold at the end of the effect Freezing any target hit for 2s.Stun now properly follows rules for diminishing returns.Bone ExplosionNow deals 50% damage to nearby enemies and leeches 100% health.Increased the number of Skeleton Warriors spawned to 6, up from 5.Phantasm no longer grants 1% chance to Free Cast a spell, instead each stack of Phantasm increases the Spell Charges gained by 1.Reduced cast time to 0.7s from 0.8sAdded a new jewel that enables the effect where the illusion fires projectiles that replaces the jewel that adds damage to projectiles.Increased the damage of circling Wisps to 70%, up from 60%.Fixed an issue which caused the Ice Nova to hit targets through floors if there was more than one target hit.Storm School Spell has been reworked. Now fires a long distance projectile that may be countered, the projectile returns to the player and upon returning it grants the player storm shield. All jewels are now randomized in 5 different tiers instead of a 0-100% roll. Many jewel attributes have received slight changes to better line up with these 5 tiers.Fixed issue with the blood nova area jewel effect. It now properly scales from 15-30%.Reduced the number of daggers thrown by the jewel effect to 1-5, down from 2-5. Also lowered the damage to 16-24%, down from 20-40%.Blood RageSanguine CoilCorpse Explosion Skull Nova projectiles now pierce. Also fixed behavior allowing targets hit by the Area of Effect component to also be hit by one projectile. Added Jewel that causes skeletons to explode after 3s, dealing 40-80% magic damage. Skeletons can not attack while under this effect.Jewel that causes skeletons to detonate now instead causes them to detonate after a duration of 3s, dealing 40-80% magic damage. Skeletons can not attack while under this effect.Added Jewel for skeletons to detonate after 3s, dealing 40-80% magic damage. Skeletons can not attack while under this effect.Storm JewelsAdditional attributes have been added to the list of attributes available for these weapons. The “Unique” Ancestral Weapons no longer have set stat bonuses. Instead, these weapons use the same table of stats as the “Epic” versions. With the addition of the “Fusion Forge” crafting stations, players will be able to modify the attributes of all Ancestral Weapons to fit them to their liking. Additionally, upgrading a “blue” weapon now grants +1 Weapon Level , resulting in Level 24 when upgraded once and Level 27 when upgraded twice.“Perform a combo of melee attacks dealing 65%/65/70% physical damage in a small radius at the tip of the whip, otherwise deal 35%/35%/40% damage to enemies in a line.”Crushing blow cast time reduced to 0.65s from 0.7s.SlashersCamouflage on Slashers now always renders the character with the same visibility for enemy players, regardless of equipped armor or cosmetics.Great Cleave damage reduced to 125% from 150%Leap attack damage increased to 125% from 100% Fixed an issue where units would only go straight up into air if there were any minor height differences near the impact location.Thousand Spear damage reduced to 140% from 160% Now has diminishing returns, stacking up to 10 times and making the target immune for up to 7s. A full attack may inflict 8 stacks. The recast does not inflict any stacks and is unaffected by the diminishing returns.Slightly increased the post cast duration to reduce the risk of triggering Whirlwind twice in a row with Weapon Charges .Fixed an issue where Explosive Shot could interrupt the veil ability, triggering veil cooldown without triggering the veil dash.Wings of the FallenElusive Strike now reads: Conjure a lesser blood fountain when dashing. The eruption heals for 40% and deals 40% damage.Camouflage now reads: Inflicts Vampiric Curse on hit but reduces stun duration by 1s. Vampiric Curse deals 100% damage and leeches 30% health after 3s.Snapshot fear duration reduced to 1s from 2s. Feared enemies movement speed is significantly increased, feared targets gain +50% movement speed.A Thousand Spears now launches a lesser Ball Lightning that periodically shocks a nearby enemy inflicting Static and dealing up to 25% magic damage. Has a 25% chance on hit to summon a skeleton affected by Agony . As attributes have received an overhaul. All armor attributes and set bonuses have been rebalanced with slight attribute tweaks as a result. Increase Weapon Cooldown Rate by 7%. Veil attacks heal for 1% additional max health and gain 10% attack speed for 4s after using a Veil.As attributes have received an overhaul. Many magic source attributes have been rebalanced with slight attribute tweaks as a result. Additionally a few magic source trigger effects have been reworked. All Tier 7+ magic source trigger effects now apply a buff to self when triggered.Players may now override the Ultimate granted from a Soul Shard by equipping any other ultimate using the spellbook. Fixed an issue where workstations would not get their bonus for the “In Contained Castle Room” condition applied when constructed in a specific way.Fixed an issue where carriages could never respawn. Fixed an issue after Castle Relocation where clan members would get blocked from building in the new territory. None-hostile villagers, fleeing creatures such as deer, and the corrupted shadow spawned by using abilities no longer trigger in-combat state on the player. Taking damage or dealing damage to any of these units will still trigger the in-combat state.Fixed some outlier cases where Prisons did not have the correct limitations for interactions.Fixed an issue where wandering bosses occasionally could appear inside player castles.This change also fixes an issue where it was possible to instantly exit Siege Golem form by interacting with a death container.Fixed an issue where a player in Bat form could sometimes land inside collision.Fixed issue where other players’ mounts could continue running in the air after dismounting. Fixed issue where player hit invisible walls while in bat form over specific locations in Dunley and Farbane.Removed resource nodes that were stuck in terrain in Dunley and Cursed Forest.Fixed an issue where footsteps could be heard after entering the coffin while auto-running.Fixed issue where a spot right below certain ramps was blocked from building on.Fixed an issue where VFX stones on the grinder workstations were displaying incorrectly at night. When in Admin mode the player no longer makes any footstep sounds and nearby fadable structures/objects will no longer fade out around the admin.Fixed bug where attack speed could be slower on certain abilities when playing with high latency.Zelda: Breath of the Wild Has Already Been Beaten on Nintendo Switch 2

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