V Rising has hit its 1.0 launch, which means a chunky, new patch.
After a fairly lengthy stay in early access, developer Stunlock Studios' open-world survival game V Rising has hit its 1.0 release. That's exciting news for the studio and its fans, and the team has released a chunky patch to celebrate.
This is one of the largest patches V Rising has received, adding everything from a new zone to the addition of new dynamic events that will keep players on their toes. Again, the list of patch notes is staggering as you scroll through, so expect to see substantial changes the next time you log into V Rising. The new biome is called the Ruins of Mortium, and Stunlock describes it as the land"where an ancient evil stirs." There, players will come across several new bosses, including top generals from Dracula's Court. Stunlock has also added new difficulty options, providing players with an easy way to craft the experience they want from V Rising. There's also gamepad support, something Stunlock has been working on as it gets ready to release the PlayStation 5 version of the game later this year. Of course, players will also find new magic types and weapons, along with a massive list of bug fixes and improvements. Below, you'll find the full patch notes for the 1.0 Update. V Rising is available now on PC and is coming to PS5 later this year.When we did our first major update for Secrets of Gloomrot, we shared a fun statistic about how many project code revisions we'd made in total. Up to the Early Access release, there were around 43,000, and then we added another 14,000 during that year of development to bring us to our first major update with a total of 57,000. Today, after one more year, we sit at about 80,000 revisions total. While the measurement of one revision can be highly variable, the scale might give you some idea of the amount of effort that has gone into overhauling our engine, updating our systems, and bringing you the complete V Rising experience we have dreamed of delivering since we first started working on this game around 5 years ago. With 23,000 more revisions carved into the obelisk of our dark sorcerous project, we are proud to deliver to you the details of our latest update, our ascension from Early Access into a fully-fledged, promised, long-foretold, 1.0 release! Below, you'll find the full patch notes, collected and organized to the best of our ability. A few little things might be missed here and there in those 23,000 revisions, but this should give a solid idea of the changes you'll be experiencing. Be aware that there WILL BE SPOILERS in these patch notes. You may want to avoid any extremely detailed lists contained here, but in general, it will be very difficult to avoid spoiling anything. TechnicalThe game has had a major engine update and is now running on Unity 2022 compared to Unity 2020 . Read more about DOTS here: https://unity.com/dots. The game has had some major optimization updates on both the client as well as the server, and should now be running with improved performance overall. World UpdatesExperience new discoveries in Farbane Woods. Dive into the heart of Vardoran in the Dunley Farmlands and unearth the legend of Dracula's Demise, where the iconic vampire king was defeated centuries ago by the Church of Luminance. New Biome – Ruins of MortiumAfter forgotten centuries, the slumbering peace of this domain of eternal night is punctured by the marching of Dracula's Legion. Venture beyond the lands of man and into the shadows, where an ancient evil stirs. Gather your strength for war in the Ruins of Mortium, an endgame region that introduces dynamic conflict events. Engage in skirmishes against Dracula's Legion of Noctum and conquer rifts to claim exclusive resources and weapons. Dracula's LegionFace off against a new enemy, the fearsome Draculin monstrosities of the Legion of Noctum, and drink their blood to get the benefits of the new"Draculin" blood type. Battle with the mighty generals from the highest echelon of Dracula's Court: Elena the Hollow, Cassius the Betrayer, and Valencia the Depraved. Cargo TravelersThe arrogant humans of Vardoran now traverse the world, carrying precious cargo from location to location. Satisfy your thirst for blood and valuable loot at the same time by intercepting their caravans and further your rise to power. Updated Lighting and General Visual ImprovementsMore love has been put into the world! The wilds have been sprinkled with touches of additional flavor and life to enrich the setting. It's also been made more beautiful than ever, our updated light engine letting us better hand-craft the moods of locations all across Vardoran! Small Points of InterestWith the goal of making the world feel more alive, players can now find small, in-the-moment, scenarios scattered around the entire land. These can feature bandits who have set up a camp, monsters looking for trouble, beasts hunting for prey, and more. Farbane WoodsVarious updates, fixes, and visual upgrades have been implemented across the entire biome. Bandit Logging Camp Bandit Copper Mine Vampire Cemetery – Player Start Zone Updated Roads – Farbane Woods New Location – Bandit Camp New Location – Farbane Waygate New Location – Bandit Copper Querrys New Location – Fishing Lake Silverlight Hills Sacred Silver Mine Dunley FarmlandsVarious updates, fixes, and visual upgrades have happened across the entire biome. The eastern side of the zone now connects to Mortium, bridging the two zones. New Location – Dracula's Demise New Location – Militia Encampment Militia Camp in the south on the border to Hallowed Mountains has been expanded and now connects to the border crossings to Mortium. Hallowed MountainsVarious updates, fixes, and visual upgrades have happened across the entire biome. The northern part of the biome now connects to the Ruins of Mortium, bridging the two zones. Cursed ForestVarious updates, fixes, and visual upgrades have happened across the entire biome. The southeastern side of the biome now connects to Mortium, bridging the two zones.Unit Density Global Patrols Difficulty SettingsPlayers may now select between three main difficulties when starting a server that modifies the power of enemies as well as how deadly environmental effects are. These difficulties are Relaxed, Normal, and Brutal.NormalAn experience focused on exploration, building, and challenging combat.Recommended for seasoned veterans. Gamepad SupportIntroducing gamepad support for PC, offering a new hands-on, action-packed V Rising experience. This includes a reimagined HUD user interface crafted specifically for gamepad enthusiasts, ensuring a seamless and immersive gameplay journey. NOTE: Due to a bug, some streaming software can pick up the haptic feedback as sound. We have decided to disable haptics while Streamer Mode is enabled to mitigate these issues. Castle UpdatesRelocate CastleTrapped in your first home in Farbane? Now, using nothing more than a little Vampire magic, you can move from any plot in the world to any other available one by laying down the framework and pressing a button! Advanced Refinement StationsA number of advanced refinement stations have been added that are improved versions of existing stations with bigger inventories and faster refinement rates. Some refinement recipes can only be processed using an advanced refinement station.New Structures and DecorationsYour lair reflects your inner Vampire! To that end, we're providing you with even more decorations to show off your impeccable taste! More items can now be colorized as well, including most light sources! Many metallic decorations now have different metal variants.Hanging Lanterns Pillar Torches GardenVases Music BoxCraft your Music Box and unlock the haunting melodies of Vardoran. Immerse yourself as familiar music echoes through the corridors of your castle. Change your castle music to one of the many themes that can be found in the world. Specialized ContainersBookcases and stashes have been reworked into holding specific types of items , rather than featuring general inventories. New additional stashes have also been added based on this change. Players can directly transfer items of select categories into these stashes using the"quick send" command. Pillar and Wall placementsSome structures placed on pillars and walls can now be placed on top of one another. Torches, for example may be placed on the lower end of the pillar while ornaments such as a gargoyle can be placed on the higher end of the pillar. CoffinsYou now regain health when sleeping in your coffin as long as you are not flagged for pvp combat. Chairs & SofasChairs and sofas can now be interacted with, allowing players to sit down on chairs and lay down on sofas.New Recipe – Refine 12x Stygian Shards to 1x Greater Stygian Shard New Castle StructuresStations added: Level 2 Level 3 Level 4 Level 5 Spells, Weapons & ArmorSpells, Weapons, and Jewels have been tweaked and tuned. There are two new Weapon Types: the Longbow and the Whip. Ancestral Weapons and how to obtain them have been changed."Rare" ancestral weapons drop at a lower rate from V Bloods and at a higher rate from Incursion Events at level 57 in Ruins of Mortium."Epic" tier weapons only drop from level 80+ Incursion events in Ruins of Mortium . A new legendary tier of item has been added that also drops in Ruins of Mortium but with a low drop chance. These are named weapons with unique weapon modifications but have the same item level as epic weapons. Unlocking SpellsV Bloods no longer unlocks a specific spell but rather unlocks a spell point for a specific school and tier, allowing for more player choice as you make progress. PassivesPlayers may now unlock passive buffs boosting the power of your vampire further. There are 18 passives in total connected to the 6 different spell schools. Players may unlock all passives, and similar to the research desk, players may collectively unlock these within their clan. Aim Feedback UpdateAll visual indicators for aiming spells have been updated with new visuals along with additional shapes and forms for the Gamepad. Ancestral ForgeRare weapons may now be upgraded up to level 26 using the Ancestral Forge making rare items more meaningful up until players are able to obtain epic tier weapons. Magic Sources UpdateMagic sources now have fewer attribute bonuses but have on-hit effects instead, playing into each spell school starting from tier 6. Armor Sets & Armor CustomizationEach sub-tier of armor now have four different sets, each with its own stats, set-bonuses, and visuals. Players may now also customize their armor set. You may replace the visuals of your equipped armor with any other piece that you have access to, and you can change the color-palette of each item.Attribute UpdatesCooldown reduction has been reworked into"increased cooldown rate" for spells, weapons, and ultimates. Cooldown rate increases the rate at which cooldowns are refreshed, i.e. 100% increased cooldown rate means that your cooldowns refresh 100% faster – equivalent to 50% cooldown reduction. General Attribute Scaling AdjustmentsReduced the general physical damage scaling on weapons and increased it on spell damage. Late-tier weapons now gain less physical power, while magic sources more. Since there is a level difference primarily in end game between weapons and magic sources this change should close the gap between them and thus generally make spells slightly stronger and physical attacks slightly weaker. Players now receive 15-25% more maximum health from armor and PvE units deal 15-25% more damage to effectively reduce the time to kill in PvP scenarios. The increase in health/damage is increased more towards endgame than early game. Healing and Life Leech has been boosted on spells and effects that heal based on spell power to ensure that this change does not affect the power of healing spells. Note: that healing/leech has not been buffed in general, which could be the perception when reading the detailed spell changes. Legendary JewelsLegendary jewels with 4 spell mods may now drop from end-game bosses and Rift Incursion events.Spell and Ability ChangesJewelsMany jewel effects have been tweaked, replaced, added, or removed for balance purposes or for spells that have been reworked. Generally, many consume spell school debuff jewels have been reworked to instead apply the bonus effect without consuming the debuff. Veils All veils now grant 5% maximum healing on the following M1 on top of spell school unique effects. This change should make all veils more viable as the life leech component from veil of blood was unmatched in most scenarios. Blood SchoolSchool Specific Effect – Leech Leech the life force from your enemies for 5s. Physical attacks restore 10% of damage dealt against Leeched enemies.Projectile damage reduced to 170% from 180%.Movement speed reduced to 15% from 25%.Changes to how leech, healing, and some spell jewels were calculated, these changes drastically reduce self-healing with some combinations of jewel mods.Crimson BeamSelf Healing increased to 75% from 25%.Ignite your enemies with chaos flames, dealing 50% magic damage over 5s.AftershockCooldown reduced to 9s from 10sBlock melee and projectile attacks in front of you for 2s. Blocking an attack charges the barrier up to 5 times. Unleash a chaos bolt, dealing 50% magic damage and inflicting Ignite when the effect ends. The projectile deals 40% additional damage per charge.Power SurgeDuration reduced to 3.5s from 4s.May now move while channeling the attack.Unholy SchoolBone ExplosionSummon a Death Knight at target location that attacks nearby enemies. Each swing deals 50% magic damage in an area and inflicts Condemn. The Death Knight lasts for 6s.Now summons a skeleton warrior on successful hit.Summon a giant spider that chases down your enemy and explodes when nearby, dealing 250% magic damage, inflicting Condemn, and spawning 3 spiderlings. Each spiderling explodes dealing 125% magic damage and inflicting Condemn.Inflict Condemn on nearby enemies and summon an army of 5 skeleton warriors and 3 skeleton mages around you. Skeletons last for up to 8s.The shield lasts for 2s instead of 3s.Mosquito The Mosquito can no longer move but gains 320% of spell power as health instead of 125%. Taunts nearby PvE enemies and deals 100% spell damage when exploding, increased from 70%.Wisps now leech 30% of damage dealt.Deals 25% magic damage, inflicts Chill, and staggers the target for 1s if the target is immune to Freeze.The initial blast now freezes enemies affected by Chill.Block melee and projectile attacks for 1.5s. Blocking an attack triggers an ice nova that deals 50% magic damage and inflicts a 3s Freeze. Gain a shield absorbing up to 100% of your spell power for 6s when this effect triggers.Now grants a shield absorbing 100% of your spell power on a successful hit.Turn target ally or self into solid ice for up to 5s and summon a frost vortex. The ice block shields the target for 450% of your spell power, grants immunity to crowd control effects, and heals up to 10% of the target's maximum health. The vortex initially deals 100% magic damage and inflicts Chill. The vortex deals 240% additional damage over the duration of the effect.Electrify your enemy for 5s, causing physical damage dealt to them to trigger a shock dealing 10% magic damage. Triggers a chain lightning effect traveling towards the nearest enemy dealing 50% magic damage, inflicting Static, and bouncing up to 2 times when a target affected by Static perishes.Block melee and projectile attacks for up to 1.5s. Blocking an attack pulls the target toward you and grants one Storm Shield. Enemies triggering Discharge in close vicinity are stunned for 0.8s. Storm Shields circle around you, dealing 20% magic damage and inflicting Static. Effect stacks up to 3 times.Range has been heavily reduced to make Cyclone play more into melee builds. Technically acts as an AoE type of spell ignoring counters and barriers.No longer inflicts Static by dashing through an enemy.Lightning Typhoon Spin around, gaining a 70% fading haste and shocking nearby enemies, dealing 720% spell damage and inflicting Static over 3.5s. Occasionally release sparks of lightning, dealing 40% spell damage and inflicting Static. CrossbowCrossbow has been slightly reworked to reward a more active playstyle where you can combo attacks to gain temporary attack speed buffs.Consumes"Marked" dealing 25% bonus damage and increasing attack speed by 7% for 10s, this effect stacks up to 3 times.Now splits into two additional bolts upon hit, each bolt inflicts"Marked".Elusive strike cooldown increased to 10s from 8s. AxesFixed an issue where the attack speed buff of Frenzy scaled too much when combined with other attack speed buffs, resulting in higher attack speed than intended. Great SwordDeath from Above cooldown increased to 10s from 8s.Longbow – New WeaponHold to charge a projectile that deals 60-120% physical damage on hit and grants Focus. Focus stacks up to 3 times and increases the effectiveness of your other Longbow skills.Multishot Fire 5 piercing arrows in a cone dealing 100% physical damage and knocking enemies back. Consumes Focus, launching one additional arrow per stack, each stack dealing 20% bonus damage.Fire an arrow dealing 120% physical damage and inflicting a 2s fading snare. The arrow turns to hit the same target again after impact, dealing 50% damage. Consumes Focus, increasing the number of times the arrow turns to hit by one per stack. Whip – New WeaponPerform a combo of melee attacks dealing 50/50/55% physical damage to the first enemy hit. Deals 20% additional physical damage in a small radius at the tip of the whip.Leap towards the cursor and swing your whip around you, dealing 100% physical damage, knocking enemies back, and inflicting a 1.5s fading snare.UnitsUnit UpdatesHoly PriestLidia the Chaos ArcherKriig the Undead GeneralMeredith the Bright ArcherAngram the PurifierHenry Blackbrew the DoctorSolarus the ImmaculateNew V Blood Units6 New V Blood units have been added to the game:Has the following effects:UI/UX UpdatesThe entire user interface has gotten a facelift with additional quality of life additions along with a tailored interface for the gamepad for select parts of the game such as the HUD and the Build Menu.V Rising 1.0 UpdateHUDUpdated visuals and improved readability of different HUD elements, character bars and interaction UI. Main MenuVisual updates and improvements to options, browsing online servers, hosting private games, and altering advanced settings. MapThe map has gotten visual updates with improved readability. The closest route to a map marker will be outlined once one is placed. Minimap is now available in the starting crypt and graveyard.SpellbookSpellbook has been updated with a new visual look that is also more gamepad-friendly.Attribute Tab Shapeshift WheelThe action wheel for shapeshifts and emotes has been expanded to 12 slots so that all powers and forms are available at all times. Players may change shapeshift skin on each entry instead of having skins as separate abilities.Refinement StationsChanges to the layout of recipes: players may now turn off specific recipes in refinement stationsProgression & Material ChangesConsumables Soul ShardsThe four most powerful V Blood bosses drop Soul Shards, these have been reworked into Magic Sources with unique on-hit effects and ultimate abilities. Depending on server settings there may only be one of each active at once. Soul Shards can only be repaired by participating in world events . Players will need to venture out into the world and risk it all if they want to keep their Soul Shards, or they will be destroyed and reset to each Shard carrier. Bag ReworkBags have been reworked and are now a single equipable item that increases your entire inventory space. Bags may also have additional stats. Journal and TutorialThere's a number of updates to existing journal quests along with new entries and rewards. All Tutorial steps have been updated and additional onboarding tips have been added. GeneralBottles and PotionsInventory ManagementFishingAchievementsIntroducing Steam Achievements! Conquer bosses, explore the map, reach pivotal progression milestones, and ultimately triumph over Dracula himself. Gear up, level up, and prepare to rise to glory! Are you ready to claim your victory? Servants Cleric Servant Reduced the duration of servant injuries . Visual Effects & SoundVisual EffectsSoundMusicVoicesServer SettingsThe server Settings menu has been updated, and settings have been distributed into different categories: Settings have been streamlined in the in-game interface, and some niche settings have been removed from the menu . Change settings on existing servers/savesUsing the"Load Game" menu players may now edit the settings of their save/server allowing you to customize a game world even after hosting it. The vast majority of settings can be changed and will take effect immediately after restarting the server / loading the game.Added settings for the"Relocate" feature. Journal Progression Settings reworked into"Starting Level". You may no longer individually select what journal quests are unlocked, instead, all quests below the set starting level will be unlocked for all players, including all research on select level
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