Ubisoft’s Neo NPCs are an R&D project with Nvidia and Inworld to see if AI-powered non-player characters can meaningfully improve the interactivity of games.
For the past three months, ever since I spoke to the AI NPCs in Nvidia’s cyberpunk ramen shop, I’ve been wondering: Which game developer will take a flying leap on this controversial and intriguing tech? If you said “Ubisoft,” the company that’s always raising its hand to play with VR, NFTs, interactive TV shows, secondary screens and more, you’d be half right.
On-screen pop up: “Bloom wants to regenerate the world” Me: Have you lost anybody close to you? On-screen pop up: “Care” Bloom: Yes, I’ve lost many. My son, my friends, my home. But every loss only fuels my determination to keep going. And through the resistance, I’ve found a new family. Together we can make a difference and prevent others from experiencing the same pain. On-screen pop up: “Bloom has a son.
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