Find the full Total War: Warhammer 3 update 5.3.1 patch notes with buffs for some new magic items, Zhao Ming, and more.
Creative Assembly has published Hotfix 5.3.1 for Total War: Warhammer 3 on November 7, 2024, following the recent release of the majorBased on community feedback, changes have been made to the Idol of Zak-Alooog, Helm of Draesca, and Deathsinger/Doomsinger.
The Idol has been buffed, reducing its penalty to the wearer’s movement range and fatigue. The Helm received a small chance to grant a mighty, unique trait at the end of a turn, essentially buffing it as well – and the same goes for the two sister swords with the lethal names.Added a 2% chance per end turn for the helm to grant a powerful unique trait, ‘Power of Draesca.’Added a 5% chance per end turn for characters with these swords equipped to gain a unique trait when both are in the same region.Fixed a crash that occurred when attempting to exchange units with a camp that was being abandoned during the campaign. Fixed a crash that occurred while loading a battle with AI Control selected and Control Large Army toggled off in siege battles with large garrison armies.Fixed a rare end-turn prompt for an idle character when that character already has a destination. Fixed an issue where players using the Orcs & Goblins faction could enter Tunnelling Stance when the army's movement points were below 100% while the Waaagh! Army View was selected. Fixed an issue where the Daemon Prince could not properly access the Harbour port building when occupying Erengrad. Fixed an issue in the Orcs & Goblins campaign where players were unable to target discovered Skaven settlements for a Waaagh! unless their capital was also revealed. Fixed an issue where the Waaagh's target settlement model would disappear after being razed. The model now remains visible without the need for a save reload. Added 'Fire While Moving' for Gyrocopters and Gyrobombers to the 'Improved Gyrocopter Engines' technology on the Dwarf tech tree. Fixed an issue in Drycha's skill tree where the ‘Indoctrinator’ skill displayed an excessive number of character unit card variants. Fixed an issue where certain effects that increased recruit rank for Nurgle units would not work when playing as the Daemon Prince. Adjusted how the monetary reward for Bounties is calculated. Previously, the amount was based on the issuer's Treasury, which could fluctuate significantly regardless of their strength and had no relevance to the selected target. The new calculation considers the player's distance to the target, with higher rewards for immortal targets or province capitals. Additionally, distance is now measured from the nearest settlement owned by the player rather than just the faction leader's army. This change should generally result in Bounty targets being closer to the player. Adjusted the Bounty rewards system to ensure a balanced distribution of additional rewards. Players will now receive a consistent cycle through meat, camp growth, and rare ancillaries, reducing randomness and enhancing reward variety.Fixed a bug where hovering over the Ogre Bounties panel link in the help pages while the Bounties were open would cause the panel to flash extremely brightly.Fixed an issue where lords, including Legendary Lords, would lose their last names in the UI when they were wounded. This issue affected both player-controlled and AI-controlled lords.Fixed an issue causing Zhao Ming's Ogre Mercenary benefits to not apply to the new Mercenaries added in 5.3.Skill Tree: Removed -25% recruitment cost for Ogre Mercenaries; added Guardian for all Ogre Mercenaries faction-wide; added +20% Weapon and Missile Damage for all Ogre Mercenaries faction-wide.Fixed an issue where defeating the Nemesis Crown-wielder, Knobber da Bossy Git, did not properly complete the quest objectives, preventing the battle from ending as intended. Resolved an issue where the Empire's Steam Tank would fail to fire its main cannon after engaging in melee combat. Now, after exiting melee, the cannon will resume firing as intended, aligning with expected gameplay. Fixed an issue where Grave Guard Halberds mistakenly had Expert Charge Defence instead of Charge Defence vs. Large, reinforcing their role as dedicated monster hunters rather than generalist frontline defenders. Fixed a bug where ranged units were sometimes assigned targets just outside of their range, causing them to sit idle instead of firing. Fixed an issue where the "Howl of The Great Beast" ability incorrectly triggered a jumping animation for enemy Marauders.Resolved a visual issue where Skeleton Archers would snap to different positions and move back and forth excessively during the ‘shoot ready’ and combat idle animations.Resolved an issue with the twisted left arm of Blessed Kroxigors during their running animation.The Prologue's first Land Battle map had a ludicrous parallax setting on a single decal. The parallax setting has since been adjusted for a more pleasing viewing experience.Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg
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