Screen Rant discusses D&D's Planescape: Adventures in the Multiverse and the setting's beginnings with veteran illustrator Tony DiTerlizzi.
As Planescape: Adventures in the Multiverse rejoins the Dungeons & Dragons universe, updated for 5th Edition, there is one name that is forever linked with this fantastically weird world; Tony DiTerlizzi. Players of the original Planescape of the 90s will remember DiTerlizzi's unique art style, bringing the strange denizens of Sigil and the Outlands to life.
So I think when we embarked on it, I don’t think any of us thought it would have any lasting power because it was so strange. He collected the team, the designers, Colin McComb and later Monte Cook and Ray Vallese. They collected the weird out of Dungeons & Dragons, like the modrons, which had been kind of forgotten. And the renaming of the devils and the demons and that all became like Dante’s Inferno and you could go and explore the inferno.
I was pedal to the metal for, oh my gosh, at least five years. It was just nonstop, just me working on, it was just one project after the other. We were going so fast that for the first couple of projects I didn’t even do preliminary sketches. I just did final art. Tony DiTerlizzi: So what happened was they had this released date. We’ve solicited this release date, this is the release date we’re doing. And then the designers were like: “We need a little more time.
So I just jumped right in and I started it, I started October 1st of last year. And unlike before, a lot of sketches, a lot of feedback. It’s different than it was in 1990. In 1990, it was two or three people had to look at it, maybe there’s two or three people who look at it now but it’s teams led by two or three people. They turn the notes around quick enough but there were notes. Like, the githyanki look different now than they did back in the 90s.
I know you're a big Star Wars fan, do you think that has influenced the way you approach Planescape? With it being sort of the DnD equivalent of Mos Eisley, I think I’ve heard it compared to. Tony DiTerlizzi: A bit daunting. Only because I wanted… it was a tall order. And my heart was, what would the fans who have followed me for all these years want? What would they feel was… I knew I wasn’t going to be able to illustrate the books, I was just going to be able to do these alternate covers and this Dungeon Master screen. Which I thought, okay that’s a big meal, that’s a lot to do.
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