The untimely death of Warhammer Online, and the long road to resurrect it.
Norkalli, one of the volunteers working on Return of Reckoning, puts the appeal down to"immersive and challenging player versus player combat. From small scale one-versus-one tooth-and-nail duels, 6v6 competitive scenarios, up to several hundred players at a time clashing head to head and flank to flank."
Warhammer Online had PvE and plenty of it, the public quests being a particular highlight, but the players most motivated to return are those who haven't found anything to replace the feeling of its PvP. Like Zarbix, who played Warhammer Online from its beta to its final day.
Damage-dealing characters were more interesting than usual too. Bright wizards built up combustion points to trigger more powerful spells but risked explosions . Orc choppas had a rage stat that increased their damage output but also lowered their defense as they stoked it, witch elves stacked bloodlust to unlock combos, and goblin squig herders had big fungal beasts to control or even ride around inside.
Customization was still possible, but it happened mostly through color choice rather than gear selection. As well as But within months, that population had dropped to 300,000. Warhammer Online began a slow decline until Mythic eventually turned off the lights on December 18, 2013. EA closed Mythic Entertainment six months later.Why did it fail?
It's true that everything unique about Warhammer was superimposed on a traditional game of cooldown whack-a-mole combat and doing quests for people with icons over their heads. It ended up appealing to jaded World of Warcraft players who'd grown sick of the perceived stagnation of Blizzard's MMO , but didn't want something radically different.
But some of the players in Age of Reckoning's final days were planning ahead, sneakily backing up their dying world."I'm so happy and grateful to all the players that gathered packet data in the closing month of the game's life," Natherul says. Those players made it possible for an emulation project calledto get up and running, taking the data hijacked between Mythic's server and the client as its foundation.
That's because Return of Reckoning isn't simply a recreation of Warhammer Online the day it died, but a continuation of it. According to Norkalli one of the best changes they've made is altering gear balance, which had a reputation while the game was live for being biased in favor of whatever was added in the most recent update.
In the Imperial starting zone there's a public quest about defending a farm that will be the first many players encounter. There's a great escalation, from a battle against Chaos worshippers, then their beastmen allies, until finally a tree collapses and a giant bursts out of the forest to attack. A bunch of low-level characters have to band together to defeat it. When you do it's a hell of a rush.
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