The Outer Worlds: Spacer's Choice Edition not only looks better than the original, but it also fixes its biggest problem.
Michael Lerihad a wonderfully well-realized world with a modest scope that allowed developer Obsidian Entertainment to focus on quality over quantity. Its dystopian worlds ruined by the latest stages of capitalism were rife with clever jokes and all sorts of nooks and crannies for players to pilfer through. But its console versions were severely diminished by frequent, lengthy load times that artificially elongated that process and dragged it down.
These transitions were simply intrusive, long, and far too prevalent. Loading a new area on the last generation of consoles almost always took upwards of 30 seconds and this made travel painful since it consistently took away from its immersive world. Obsidian crammed this new universe with so much life, yet that immersion was constantly being broken with static loading screens that lingered for too long. Not even the intricately detailed art that adorned them made them tolerable.
Lighting, however, is more vibrant, as demonstrated by its many neon signs and sun-soaked vistas that more dramatically light the surrounding areas. The level of detail has also been dialed up, as many objects look better when farther away, leading to richer environments.was never a technical showpiece and still isn’t even with these advancements, but they do make the game look sharper and a little more modern.
The tweaks to the frame rate are probably the weakest part of the package, as it looks a bit choppy on both new graphical modes. Strangely, the last-gen version running in backward compatibility mode seems to run more smoothly since Obsidian released a patch
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