Co-creator Neil Druckmann unpacks the rationale behind the TV show’s deviations from the original video game.
We were debating whether to do a Bloater — whether that would be too much. But we wanted to show that this infection doesn’t stop. It keeps evolving, keeps becoming more dangerous. We added the Bloater later.
It felt like a straight-up win for the show to go into Jackson. When we made the first game, obviously, we didn’t know where the second game was going to go, and this time we knewwhere it was going to go. There were tracks we could lay — things for Ellie that would better establish the character she becomes in the future. Again, it establishes you could live a comfortable, healthy life in a thriving community if you just give up on this quest.
That is one of my favorite sequences from the first game. You’ve been playing as Joel, upgrading his skills and weapons, becoming this really capable murderer. And he falls on this rebar and gets injured so badly that we startmechanics. Ellie is leading the way, and yelling and panicking, and has to kill a few people to get on the horse and escape.
In the game, you only get David when Ellie’s around. He’s an interesting character because he puts on different masks depending on who’s in front of him. We wanted to show how he leads, and how he’s so charismatic that people follow him. All he has to do is give James a look and. You understand their dynamic immediately. With the other kids, he can be loving and supporting or threatening and scary.
We went back and forth on the Joel torture sequence. There was a version where we didn’t have that. We were worried it would be too much, but we finally felt we weren’t demonstrating the things this guy has done and what he’s capable of enough. So we added it back in.
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