'The Last of Us Part I' accessibility options include DualSense haptic feedback for dialogue
Another big accessibility update is audio descriptions for cutscenes. Gallant said Naughty Dog teamed up with a company that delivers descriptions for TV, movies and game trailers. The feature will be available across all the localized languages in“We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” Gallant said.
The blog post details all of the settings, including presets for vision, hearing and motor accessibility. You can expect visual aids and a way to zoom into a specific section of the screen using the touchpad. You'll be able to fully remap the controls — there's even the option to link a command to shaking the DualSense. There are also in-depth settings for motion sickness, navigation, traversal, combat, the heads-up display and, of course, difficulty.
It's heartening to see Naughty Dog place so much emphasis on making its games as accessible as possible. Not every developer has the resources of that studio, but here's hoping more game creators take inspiration from Naughty Dog's work in this area. In the meantime, if you want to find out much more aboutAll products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links.
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