The Last of Us Part 1 is a dire PC port that's best avoided for now. Check out our review:
You've heard by now, of course. Sony's unanimously adored 2013 stealth-action cry-along The Last Of Us Part 1 has not arrived on PC in fine form. The performance issues are numerous and significant, and over a week on from launch, despite two patches from developer Naughty Dog and a driver hotfix from Nvidia, they persist.
I've installed the game three times on two different systems, and the absolute quickest I've seen TLOU complete its shader building is 40 minutes. The slowest, after the game's 1.0.1.6 patch incidentally, took well over two hours. I've seen users with RTX 4090s reporting shader build times of over an hour. What happens if you don't wait until it's finished building its shaders? In my experience, a Last Of Us flip book.
All of this means that while the game's technically playable at launch, it's not enjoyable. It's several patches and driver updates away from enjoyable, in fact. The impact of TLOU's grown-up tone is lessened now in 2023, but that's partly because Naughty Dog's style of dialogue scripting and performance capture became so influential."This could be a movie or a TV show" we all said to each other while that famous intro plays out. Sarah wakes up alone in a uniquely convincing home, paces about half-asleep while outside there are sirens and strange noises.
When TLOU does ask more from you than deftly holding forwards on the left stick, its combat offers you a choice: go in with your shotgun drawn and make a mess, or scuttle about between cover, pop a home-made shiv in someone's unsuspecting neck and, well, make a quieter mess. Metal Gear Solid 5 is ain't, and never was, but the quality of animations and the weapon and item crafting systems elevate it above your typical meat-and-potatoes action game fights.
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