The creators of TheLastofusHBO discuss how the series explores the beginning of the Cordyceps infection.
It's almost time to re-enter the Cordyceps-infected world of Naughty Dog's beloved classic game The Last of Us with the release of HBO's series adaptation. With just over a week left until the premiere, Collider's Christina Radish was able to sit down with co-creators Neil Druckmann and Craig Mazin for a wide-ranging interview about the show, its creation, and what they were allowed to expand upon in the context of television.
COLLIDER VIDEO OF THE DAY Well, we wanted to ground this show in as much science as possible. The game did it pretty darn well, especially for a genre where it would be easy to say, “Oh, there’s zombies, but the zombies come out of the ground.” Cordyceps is a fascinating concept, and it’s absolutely real. We wanted to push that a little further. We wanted to give us much reality as we could because the realer that is, the more we connect to the characters that are in that space playing around.
Mazin and Druckmann Wanted to Build on The Last of Us's Infection With the Series Druckmann and Mazin came into The Last of Us with the hopes of building beyond the bounds of the game to create more narrative nuance. They seem to apply the same approach to the fungus and those infected by it. The infection has been modified somewhat to better fit the show with a focus on how the infected are connected. Infectious spores from dead infected that would fill the air are also gone.
Druckmann got more into the meat of what changes would come to the Cordyceps, elaborating specifically on how the infected are made all the more frightening as an interconnected network. Already, the clickers are unnatural and unique from the standard zombie due to their fungal appearance and distinct clicking sound to navigate as they lack sight.
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