We spoke w/ Craig Mazin and Neil Druckmann about telling a finite story with 'The Last of Us.'
From writers/executive producers Craig Mazin and Neil Druckmann , the highly anticipated HBO series The Last of Us explores what life is like after a viral outbreak has destroyed modern civilization. No matter who you were before or where you come from, the world can be a brutal and ugly place when you have no one to help ensure your survival, and heartbreaking when you fall short of protecting your family and loved ones, all while still trying to find some semblance of hope.
COLLIDER VIDEO OF THE DAY Collider: This series really expands the background of the infection and where it originates before it overtakes the world. Why did it feel important to really show the origins of the Cordyceps mutation? The show also illuminates the connection that those who are infected share with one another and how linked they are by this fungus. Are there any other ways in which this season will reveal that there is more to this virus than we’ve seen before?
NEIL DRUCKMANN: Craig is right, there are certain additions that we made to the show, which I really liked. We wanted to avoid making a zombie show. We have the Clickers, which helps separate us, by grounding them in one way. But also, they’re such interesting, weird beings, and they use echolocation to find their way around. But with the more recently infected, we had a lot of conversation about what that vector could look like because there are certain things from the game that we took away.
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