Monster Hunter Wilds officially has PC requirements, and the internet isn't taking too kindly to them.
Following up on the Sony State of Play, Capcom released the PC requirements for the upcoming Monster Hunter Wilds, and the response hasn’t been great. For the most part, the requirements aren’t insane. You’ll need a midrange CPU from the last few generations, 16GB of RAM, and 140GB of space of SSD — yes, a 140GB game isn’t that insane in 2024. The issue concerns what kind of graphics card you’ll need.
The internet unsurprisingly isn’t happy. On the r/Nvidia subreddit, user u/jungianRaven wrote: “Using framegen to reach 60fps is insane. I’m surprised they actually list it as a performance target.” On the r/MonsterHunter subreddit, user u/pinkeyes34 shared a similar sentiment: “Frame gen just to reach 60fps. That’s pretty much my worst fear of the game realized.”
Get your weekly teardown of the tech behind PC gaming Check your inbox! Privacy Policy This isn’t a big issue at higher frame rates, which is why frame-generation tools like Lossless Scaling recommend a base frame rate of at least 60 fps before turning on frame generation. At lower base frame rates, such as 30 fps, there’s a strange disconnect between the smoothness you see on screen and the responsive you feel with your controller.
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