'The Future of NFTs and Metaverse According to Punk 6529' cc: punk6529 RaoulGMI TheSandboxGame enterthemetaverse nft
to enter the world of NFTs via the Ethereum blockchain. It is a gradual process, but everyone is slowly coming with their own NFTs. Sports teams will distribute NFTs for their fans, Universities for their alumni base; the number of possible examples is astounding.
Each community differs from the other. Punks are different from Azuki’s, BAYC holders are different from Punks, and Catholic Church members are different from the members of the Lutheran Church.On the individual level, we might be very similar as members of two different or even opposing communities. Yet the differences will be clearly visible if we look at the aggregate level.
How can you be sure the price is fair? At any moment, you can access the global orderbook and see every transfer, every sale, bid price, and ask price that has been made for the desired piece since its inception. You can bid on any piece you would like to, even if it is not for sale. Full transparency is the standard.
The truth is Damien Hirst will be fine in both cases. He would just have to wait a little longer to sell his collection of ten thousand artworks. The most significant change takes place on the other end of the spectrum, and that is where we should focus our attention. Gaining access to the global market and global audience is a gamechanger for all the people working in creative professions. The moment we, as a society, will acquire decent technology to transfer intangibles, the spread of art and creativity will accelerate immensely.Almost every NFT existing today can be assigned to one of three main categories: art, collectibles or PFPs. Among all of the collections, there are some which are not so easy to assign.
To illustrate how significant the business model is, we should look at what happened to Punks. To put it bluntly, the moment Yugaand took it over to BAYC commercial model, it was over for Punks. You cannot make a project competitive if you can do nothing with it. The next step will be the gaming world. Present games have been shifting towards the online experience and multiplayer gameplay in recent years. *Not to mention the phenomenon of the e-sport industry and its influence on the whole gaming world. The games, just as any other business, are evolving over time, with each epoch having its identifiable features and traits. That is why the assumption of having the next generation of games in the following years does not seem irrational.
*Automated infrastructure supersedes people in different branches of various industries. The unlocked workforce has to find a new place in the world and stay productive in order for the society to grow. The number of people going along the way of creative expression will be greater than any of us assume.
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