Thanks to the abridged version of actual-play RPG series Critical Role, I might make it through a whole campaign for once

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Thanks to the abridged version of actual-play RPG series Critical Role, I might make it through a whole campaign for once
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games.

Critical Role's campaigns are like children: they seem nice, but I couldn't eat a whole one. I started watching both of its previous campaigns with the best of intentions, and a dozen or so episodes later I dropped out. Those four-hour weekly recordings are too much, especially when you sit through one devoted to a shopping trip and the next episode begins with someone saying,"I'd like to go back to that magic item shop.

Removing the introductions, ads, table chatter, and combat waffling makes Critical Role move along at a much brisker clip. A few deep lore references that will only be appreciated by people who've watched previous seasons are also cut, as is a fair chunk of the dice-rolling.

In the absence of a full animated retelling like The Legend of Vox Machina, which is based on selected highlights of Critical Role's first campaign, this is the best way to catch up to campaign three. The only thing you're really missing if you start here are explanations for some of the in-jokes—episode two was recorded on Halloween, which they traditionally dress up for, this time cosplaying as each other.

There are nine abridged episodes so far, though the unedited campaign is currently 97 episodes deep, so I suspect it'll take Critical Role a year or so to catch up. You can join me over at theKeep up to date with the most important stories and the best deals, as picked by the PC Gamer team.Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance.

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