We had a chance to chat with Suda51 at PAX East 2024 and asked him about punk, his dream game, the Shadows to the Damned remaster, and more.
Over his several-decade career, SUDA51 has built up a reputation as one of the most distinctive voices in gaming. From the medium-bashing satire of, there is a particular flair to his and Grasshopper Manufacture’s work, where crass humor meets surprisingly thoughtful meta-commentary on the form. We had a chance to meet with Suda at PAX East, where he was promoting, an upcoming re-release of that game for modern consoles .
A lot of the fans are really hardcore gamers and fans, and they play our games a bunch of times and look at all the little details, right? And they come up with their own interpretations of things. They even come up with their own head lore sometimes. And so not to say that they’re misinterpreting or misunderstanding anything, and not to say this is at all negative.
Paste: Do you ever feel like publishers expect certain things from you and mandate what’s in the games?display behind us, and we laugh] It’s pretty well-publicized there was a lot of back and forth about what can and can’t be done and what won’t get done on that game . But, it was, how do you put it, not necessarily shocking, but a really stimulating experience, an eye-opening experience. But there were a lot of those things you mentioned with that game in particular.
Paste: I’m not asking for an official confirmation, but I’m curious if you view this remaster as testing the waters for potentially returning to this world in the future?It’s something that I’m thinking about, yeah. For example, I actually considered putting the game’s main bad guy, Fleming, into. No promises, but that’s definitely something that’s being considered, and we’ll see how it works out.
But as far as trying something new, we’re just trying to do something that other people aren’t doing or wouldn’t do and trying to push boundaries. By that meaning, that part of the punk aspect is definitely something I’ve been doing since I started making games and is part of my process for making games. As far as that meaning is concerned, I’d say that’s still alive and well. Not necessarily the music or the aesthetic version of punk, it really had nothing to do with that.
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