Stray plays best on PS5, as shader compilation stutters impact another Unreal Engine game on PC

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Stray plays best on PS5, as shader compilation stutters impact another Unreal Engine game on PC
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Stray is a beautiful adventure - but the PS5 and PS4 versions are the best way to play, and that's a shame for those on PC. Here's the digitalfoundry analysis:

Charming puzzle-platformer Stray is turning heads for all the right reasons at the moment, putting players into the paws of a cute ginger cat exploring a beautifully realised cyber city mysteriously devoid of human life. The game's available on PlayStation 4, PS4 Pro, PS5 and PC, so how does each platform compare? Do the last-gen consoles hold up against the PS5 release, and what's the score with the PC version and its rumoured stutter issues? Let's find out.

Let's cover the basics first: you get a native 1920x1080 and 30fps presentation on PS4 , while PS5 is boosted to a native 3840x2160 and 60fps output. Remarkably this jump to 4K and 60fps means PS5's rendering eight times the pixels per second compared to its last-gen equivalent - a drastic upgrade. Dynamic resolution scaling is in effect on PS5 at rare points, however, reducing GPU load when needed, and the lowest resolution spotted is 3360x1890.

As for PS5? Well Sony's next-gen console has a few big wins here. Firstly, the auto-save hitches are nearly vanquished, sometimes disappearing entirely and other times manifesting as a single dropped frame. It's harder to spot, and the result is far more fluid, and distraction free. Alongside this, we of course get a much more responsive platforming experience at 60fps. Combined with the 4K presentation and Dualsense support , the PS5 edition comes very highly recommended.

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eurogamer /  🏆 68. in UK

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