Eddie from Stranger Things giving himself devil horns with his hands in front of the Dungeons & Dragons logo
The time to go back to the Upside Down draws nearer, as Stranger Things Season 5 has just been confirmed by Netflix to come out in 2025. The series is pretty much inescapable nowadays, having grown from a simple story about a group of children looking out for each other, into a worldwide phenomenon that everyone seems to love. It started out small, but, even as it grows bigger by the season, it has successfully managed to maintain the essence of what made it special in the first place.
✕ Remove Ads Every season of Stranger Things starts off similarly: The characters are at a seemingly peaceful time in their lives, and they are generally all together. An inciting incident happens , before the characters split up into smaller parties, and go on side quests that eventually build towards a big combat in the season finale. That's exactly how average D&D campaigns work: Each player creates their character and jumps into the story the Dungeon Master has crafted.
'Stranger Things' Main Characters Operate as the Adventuring Party ✕ Remove Ads The Dungeon Master devises the whole story and each individual character arc, but it's the players who populate these fantastical worlds and determine their fate. One could argue that Eleven is the main character in Stranger Things, but there is a whole adventure party with her, and they also have their own adventures.
In gaming terms, these are the player characters, whose actions and decisions are controlled by someone actively playing the game. This entire ensemble of eleven people is made up of"main" characters, and that's one of the most appealing aspects of Stranger Things, and another thing taken straight out of D&D.
✕ Remove Ads This tool becomes a touchstone throughout the whole series. In Season 2, the stakes get higher as the party faces the Mind Flayer, another iconic D&D monster. Also known as"illithids," Mind Flayers are a common enemy in the tabletop game. They can detect other beings' thoughts and influence them, a variation of what the single Mind Flayer can do in Stranger Things.
D&D Creates a Sense of Community That Is Also Present Among the Characters in ‘Stranger Things’ Despite the many sub-quests the characters have to face in Stranger Things, they still have to make most of their decisions under pressure, since their shenanigans often put them in danger. Beyond metaphors and references, D&D's influence on the series gives it something much greater than storytelling tools.
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