Starfield could borrow a mechanic from Fallout.
Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Bethesda's sci-fi space adventure, Starfield, has a lot of amazing features that are borrowed from the developers' other properties, such as the Fallout and Elder Scrolls games, but there is still one seemingly insignificant piece that was overlooked.
Despite being called "Fallout in Space," there are a lot of differences between Starfield and Fallout. These differences are generally warranted, as it is an entirely different game set as a space exploration adventure with planets to explore. Developers were required, and even expected, to make Starfield vastly different from the post-apocalyptic wastelands of Fallout.
In Starfield, it is possible to listen to the Settled System's preferred news network, SSNN, but only while standing next to the SSNN towers while in cities. A questline for Starfield even involves reporting for the news organization, which will affect the broadcast. However, idly standing by random towers in a city while not doing anything else is a practice many will likely avoid or miss altogether.
Fallout's Iconic Radio Stations Are More Than Just Background Music Fallout's radio stations are more than just background music or chatter from DJs talking about nonsense; but will include bits of story exposition related to what the player has been doing in the world.
The radio stations in Fallout, and other major games that are not by Bethesda, add a lot to large and immersive games like this one. Particularly in a universe where so much is possible within the narrative of the game, and so many choices can be made, having commentary could be an extra reason to want to replay the game to see what changes with different choices.
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