Starfield struggled to give me a reason to care.
Starfield intro gives you the keys to a spaceship
Where is the universe-ending threat? Where is the Death Star? Where is the Borg? Where are the Reapers? What reason do I have to go and buy ship parts and gear other than to see numbers going up? The early hours of the main quest feel like sidequests, where you bum around the galaxy in search of shards without knowing why you’re assembling them or their purpose.
Two series that nailed this perfectly were Dragon Age and Mass Effect. In these games, there is an overarching threat that needs to be fought, and every task you complete is all about preparing for the conflict in the future. Every ally you win, every weapon you find, and every enemy you slay is all about making things a little bit easier down the round when the final fight takes place.
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