I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic. I cover all manner of console and PC games, but if it’s about looting or shooting, I’m definitely there. If I’m watching something, it’s usually science fiction, horror or superheroic.
If you want a clue about what kind of Starfield content Bethesda may be adding in the future, turns around you can poke around in the code for some potential answers.“How did I do this? All of the code was already in the game, but a few things were broken and just didn't work. As you can see from how it is currently even with this mod, a few things like docking are still somewhat broken.”
So, this was something that Bethesda was already building into the functionality of the game, but it was left unfinished, the code waiting to be activated. And someone found it, and did just that, even if aspects of it remain bugged out.
Bethesda really has leaned heavily into their building systems in past games, and there’s no reason to think that won’t continue here. And if space stations may be a bigger version of land outposts, I wonder if capital ships could be a bigger version of normal ship building, though they may function similarly to space stations if they’re only in orbit, and cannot land on planets.
It’s not exactly clear what Bethesda’s plan is for Starfield content other than the singular large Shattered Space expansion they’ve already announced. A game like Fallout 76 has received a lot of major and minor content updates, and the same is true for No Man’s Sky, a game that certainly shares a lot of DNA with Starfield.
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