Star Wars Outlaws feels like Ubisoft’s own Red Dead Redemption

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Star Wars Outlaws feels like Ubisoft’s own Red Dead Redemption
Massive EntertainmentStar WarsStar Wars Outlaws
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Star Wars Outlaws is at its best when you're exploring its open world and engaging with systems reminiscent of Red Dead Redemption.

There was plenty to see and do during the four hours I spent with Star Wars Outlaws at a recent preview event. The universe was at my fingertips, but my adventure was at its best when I could simply vibe. My most memorable moment came when walking into a dingy bar on Kijimi from The Rise of Skywalker and playing several rounds of Sabacc, only to walk back to my ship and find some loot to smuggle.

As an open world, Tosharna does seem a little barren, though, with only the occasional building or outpost scattered across a mostly empty field. Things got much more lively once Kay reached Mirogana. While Ubisoft games can vary in quality, they consistently nail excellent world design thanks to fantastic attention to detail. Mirogana gives off the feeling I want from a dingy, crime-ridden city on a backwater planet.

Dealing with the Syndicates There’s a fairly linear story path for players to follow, but there’s also room to craft more personal, emergent stories within the game’s sandbox. Some of that comes from completing challenges in the world to obtain new abilities, but it mostly comes through gameplay and players’ ever-changing relationships with each Syndicate. In practice, Star Wars Outlaws feels like a Star Wars-themed riff on the original Red Dead Redemption.

If you have a good standing with a Syndicate, you can freely waltz into their territory on planets like Tosharna and get discounts from their vendors. Anger one, and they’ll shoot Kay Vess on sight and send bounty hunters after her. By the end of my playtime on Tosharna, I’d experienced the latter. I had decided to work with Crimson Dawn rather than the Pykes.

I had to go into Crimson Dawn territory to do this, and unfortunately, my favor with them was reset to neutral for this part of the demo. I had to sneak in, but I would instantly fail when a Crimson Dawn member spotted me. A similar thing happened when I was sneaking around the Imperial Starship in the previous part of the demo. It feels restrictive, and considering there’s little punishment for being caught, it just ends up making Star Wars Outlaws‘ stealth gameplay feel underbaked.

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