Star Wars Jedi: Fallen Order review: unoriginal, but it doesn’t matter

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Star Wars Jedi: Fallen Order review: unoriginal, but it doesn’t matter
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Star Wars Jedi: Fallen Order is an action game from Apex Legends studio Respawn, that combines elements from Zelda, Uncharted, God of War, Tomb Raider, and more into a cohesive Star Wars experience.

There’s little about Star Wars Jedi: Fallen Order that actually feels new. The latest game from Titanfall and Apex Legends studio Respawn, Fallen Order is an action-adventure game that’s something of a mish-mash of its contemporaries, blending elements of Tomb Raider, Breath of the Wild, Uncharted, God of War, and more, before slathering the concoction with a fine layer of Star Wars mythology. The result isn’t groundbreaking, but it will be a relief for long-suffering Star Wars fans.

Each world is structured sort of like a level from Metroid, a series of interconnected areas with lots of locked doors and hidden areas that can only be accessed once you have the requisite skill. You might see a cracked wall, for instance, but you can’t actually knock it down until Cal remembers how to do a Force push. These are areas that you’re meant to go back to multiple times, searching for new paths.

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