‘Star Citizen’s developers discuss how their game is a universe made for fans, by fans

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‘Star Citizen’s developers discuss how their game is a universe made for fans, by fans
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Exclusive: ‘Star Citizen’s developers discuss how their game is a universe made for fans, by fans

Star Citizen has earned a reputation as one of the most expensive and chronically delayed projects ever devised. But, despite having its fair share of detractors and several years worth of scheduling snafus, the venture has raised more than $200 million from thousands of fans eager to see Cloud Imperium Games space-sim dream come to life.

That player-created chaos continues to evolve alongside the development of Star Citizen. In its present incarnation, Rex has designed a standardized set of combat rules where one player in a golden VIP suit is the focus of a fan-led extraction. “It's a very simple mission, but we diversify it by doing it in a different landscape. A planet has a million different maps on it with different terrain,” he describes.

Though Star Citizen remains perpetually in alpha, Rex and others like him are content to keep on driving the experience without worrying about when it's finished. And he’s confident the game has a bright future. “The demand is there, people want these events and now we're able to deliver,” Rex said. “Everybody's so concerned about the release date for the game, but it's here now.”

Erskine acknowledges, however, that that kind of advance access doesn’t come without a few frustrations. But the anxiety of facing the Evocati is all in the service of making a better game and letting the community know they’re being heard. “Sometimes you don't want the feedback you get, because it means you have a lot more work to do than you thought. So it's really hard, emotionally and from a process standpoint,” he said..

“Frankly, a lot of people on my team on the operations side felt it was pretty foreign,” Erskine said of the request. “Because what if the data is bad, you know?” A Fan-Realized Universe As Roberts was eager to point out, “we have our own ideas, but there's plenty of cool ideas that have come from the community that we incorporate.” In that case, there is no better example than the inclusion of Star Citizen’s new Americam Sign Language emote catalog. In conjunction with the game’s existing emote system, players can make basic ASL signs for several commonly used phrases, like “hello,” “rude” and “take a seat.

But, for Bender’s crew especially, the passion required to create these ASL emotes speaks to a common trait among Star Citizen’s player base. “Our community has a lot of experts that want to see the game succeed,” he said. “This isn't just some gig for them, it's something they believe in, and I want to be able to have that conversation with people who are just as excited and care about the thing that we're making like I do.

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